Quote Originally Posted by Jomen View Post
Yes, looks like I miscalculated the recast but I have to stand with everyone else saying that if you're using up your merits on blade bash then you're not playing right. Hobaku is good against most mobs, not unbeatable but very good. Shiki is useful in some situations, ukon war, pld with chivalry, and just so you don't get the hate from a 300% tp ws. At full merits on meditate and shikokoyo. You will be able to use meditate - sekkanoki - meditate - shikikoyo - meditate. Giving you the best way to use that extra tp which we really don't use all the time.

As for Zanshin, i see the use for it, not knocking it, but don't build to miss.
if you have a ukon war, a sam and a pld in the same pt you're doing it wrong,
if in this pt you die because you take hate after a 300TP WS, you, your healer, your war are doing it wrong too
Quote Originally Posted by Javelin View Post
agreed with your other stuff, but wth? skillchains are rediculous in and out of abyssea still, I'm a amano90 sam and make at least lvl 2 sc with almost all other ws's. I rarely get sc resisted even on mega's/shinryu/salvage bosses/etc.....

anyway, zanshin and the "zanshin" build have always been trash, we're so far past acc cap in and out of abyssea the vast majority of the time that it doesn't matter at all, its nice on the 5%~ of the time that it does proc because of the tp return and enhancements from af3+2, but you're really missing the mark if you're trying for -100 or more acc to try to make that crap proc more, more zanshin equip=less haste/stp/DA anyway (real DA, not someday my zanshin will proc and it will be a DA).....IF it does proc on ws, which there would really be no way to measure since 2-hand single hit ws have a huge acc bonus, then thats cool....but i would prefer if zanshin was just changed so that it made 100% of all your missed hits hit the target, putting sam at an artificial 100% acc cap.

Blade bash merits vs ikishoten.... personal opinion here, but lessening recast on a move that "may" stun the target isn't going to win you a fight, and if you think that way then your group of pink power rangers and white knights probably takes 18 ppl to kill an nm in the same time that it can be duo'd sam, whm or sam, rdm.... I put 1 in bash, 1 in shikkikoyo, max overwhelm, and rest in ikishoten, just because 1. you can use hobaku in place of lessened bash timer if absolutely necessary, 2. shikkikoyo is really only for long fights(5m+) that you actually prep for and actually have a DD that CAN(read: sometimes, for masamume and amano90 holders lol) out do you on that 1st ws ( e.g. ukon war), 3. overwhelm cus of...duh!, 4. ikishoten+ zanshin, WHEN it does proc is always nice, can end up with 30+ tp from 1 hit(60/90+ from da/ta), nothing replaces that really, you see a miss on mob with high eva and then your chat log lags because you just hit twice and ws'd in 1 sec right after your 1st ws and you hit a sc and you kill that nin mob in dyna that was about to 2hr rape your blm's that were too close(just a random example that has been known to happen)
3 ikishiten merit is totaly stupid, it will add 9(*stp) TP to your hit but wont lower your hit build by one, you just ws with a litle more tp, for it to not be useless it need to add as much TP as one extra hit
and no you cant have da/ta in a zanshin round (without the zanshincc double attack gk)

+using blade bash=> gekko instead of hobaku is a bigger dmg gain than you can get from ikishoten,

a blade bash fix so it deals dmg (like weapon bash )is enough to beat dmg boost from ikishoten