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Thread: Zanshin? why?

  1. #41
    Player
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    Mar 2011
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    Quote Originally Posted by brayen View Post
    I want to stress how disappointed i am at the recent development given to SAM. the whole development has revolved around improving a trait that relies on missing. It is so wrong and counter productive. What melee would want a trait that promotes missing? that is like promoting being bad, and our Emperian armor is littered with this useless stuff.

    It is not so much that sam requires a ton of improvements (abyssea nature with it's improvements to crit hit WS is the only thing hurting the job at the moment) but that was just a disgraceful low blow to sam.
    but lets go back to the OP.

    I too i'm disappointed around improving a trait that relies on missing because with the current state of the game (abyssea and RR atma and being able to cap accuracy so easily) where missing is very few. I'm i complaining about it the set bonus on af3 of zanshin no, do i think it could have been something different yes. Can i deal with it, yes, but imo for the very few times zanshin comes into play having the set bonus evolve around it was meh for ME, but maybe not for others. Now i can go into my opinion about the stats placed on SAM af3 hands as well but its really irelevant to the OP.
    (0)
    Last edited by Superchicken; 03-16-2011 at 03:11 AM.

  2. #42
    Player Zenpachi's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    4
    Character
    Zenpachi
    World
    Valefor
    Main Class
    SAM Lv 90
    your still forgetting about the whole set bonus thing, if your zanshin is going off 100% of the time and you have full af3 (which isnt nice to tp in full af3) you'll have 25% chance of doing double damage zanshins which are sexy, ive done one with my masamune for 1966, but superchicken you have this suggestion all wrong wintermute was just trying to toss out ideas on how to turn zanshin into a useful situation, using Nanatsusaya would be the best way to take advantage of the Af3 set bonus to get some awesome numbers, but you would have to sacrifice ws damage, but the problem that most sams have today is using their store tp, i see tons of people stuck at 6 hit builds because they want that extra 1 or 2% haste when they could just toss on some extra stp and get a 5 hit build, hell with Kikugosaku you can have a 4 hit build (off topic but needed to be said) but zanshin isnt a complete waste it can activate on stoneskin and blink and i know everyone gets a kick endlessly swinging at mobs that perfect dodge,

    WHEN SE GIVES YOU LEMONS, JUST MAKE LEMONADE AND STFU
    (1)

  3. #43
    Player johnblk73's Avatar
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    Mar 2011
    Posts
    14
    Character
    Johnblackwell
    World
    Odin
    Main Class
    BLU Lv 99
    Quote Originally Posted by Kuishen View Post
    Get better mages, stop failing and merit blade bash, Ikishoten is fucking worthless. Stop being stupid.
    lol Just thinking about meriting Ikishoten makes me cringe>.<
    (0)

  4. #44
    Player Invasion's Avatar
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    Mar 2011
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    48
    Character
    Turdinator
    World
    Odin
    Main Class
    WHM Lv 99
    Samurai's AF3 should have had a Haste set bonus and some Haste on either Hands or Feet as it's one of the few jobs that cannot cap Haste while maintaining a 5-hit build. WAR is an insane DD and the fact that they can easily reach Haste cap while having a 5-hit and a incredible WS is mind blowing @.@
    (0)

  5. #45
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    Mar 2011
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    96
    Ok so this is a thread for Samurais and the job trait Zanshin and here is what I think about Zanshin: Its nice to have a trait that allows me a chance to hit again after missing... But I think that when we miss that first hit zanshin should activate and give us a 99% chance to hit again instead of just having a normal attack swing aimlessly and miss twice in a row.... which sucks ass if you ask me.. excuse the language but anyways it seems like a lot of you are bashing on how zanshin is not a good thing, I say anything is better than nothing.
    (0)

  6. #46
    Player
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    Mar 2011
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    Windurst
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    2,169
    Quote Originally Posted by Invasion View Post
    Samurai's AF3 should have had a Haste set bonus and some Haste on either Hands or Feet as it's one of the few jobs that cannot cap Haste while maintaining a 5-hit build. WAR is an insane DD and the fact that they can easily reach Haste cap while having a 5-hit and a incredible WS is mind blowing @.@
    Sam can 5 hit Masamune and keep capped haste if you fulltime hasso with emp+2 pants (easier if you WS in them or eat carbonara but not needed), not impossible but annoying if you have to maintain seigan for some odd reason.
    (0)

  7. #47
    Player Invasion's Avatar
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    Mar 2011
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    48
    Character
    Turdinator
    World
    Odin
    Main Class
    WHM Lv 99
    The Enhanced Hasso effect goes towards the Magic Haste cap, not gear fyi.
    (0)

  8. #48
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    Mar 2011
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    EDIT: mistake on my part actually, it is magic haste, but that only matters if you have x2 marches anyway. While not exactly capped haste in the same sense of other melee capping gear haste Sam still gets close and pseudo caps it unless you're getting marches, in which case Sam lags unless they can swap it out for bustle dirs and maintain xhit (would probably need carbonara).
    (0)
    Last edited by Neisan_Quetz; 03-16-2011 at 01:38 PM.

  9. #49
    Player Een's Avatar
    Join Date
    Mar 2011
    Location
    San d'oria
    Posts
    24
    Character
    Een
    World
    Odin
    Main Class
    NIN Lv 95
    I found Zanshin VERY useful when I leveled from 75-90 when I couldn't hit anything!

    Other than that....it's poop. Not gonna build anything around 'missing' for tp.

    That is why Sams can meditate, that's why you merit store tp. That's why you can set yourself up with a 4 hit build and WS pretty much non-stop.

    Zanshin was just a bonus...cause back in the day...Samurai had the worst acc of any job almost. Now...if you miss that much, sacrifice some STP for some ACC. But Hasso takes care of that. Hell, I could 'accidentally' leave my WS gear on and still not miss the mob. And that has NO ACC that is speakable...lol

    Meriting Zanshin...I don't think so. Back when you only engaged the mobs, ie Gods, to WS, guess what everyone came as? Samurai, cause they didn't need to feed the mob TP to gain TP and could Land WS's like crazy. Besides Overwhelm..the other category is basically a toy. Either give TP to another pt member to open a crazy magic burstable SC at start, or merit blade bash to where you can stun a mob...but then again Hobaku does a pretty good job of that to.

    I couldn't imagine needing to merit Zanshin or Ikishoten.

    Here: Zanshin Activation rate is 45% on 75SAM main, and about 25% on /SAM.
    SAM merit Zanshin Attack Rate increases activation rate by 1% per upgrade. 1%...come on...no way would someone do that?!?!?! Without gear..50% is capped.

    Ikisho: Game Description: Increases amount of TP gained with a Zanshin attack
    Adds 3 TP per upgrade to the base weapon TP (before Store TP is applied) gained from a Zanshin attack.

    I just don't see why.....do you honestly miss that much?!?!?!?!?!? Maybe carry a couple sniper rings with you if you do? Lol

    A 4 hit build is best...with food and just a little bit of accuracy it just outweighs the amount of WS's you can produce with a STP build. Even on something you can barely hit....meditate and stick with the 45%, STP adds to Zanshin attacks to! Okay...Thread Closed please. lol
    (0)
    "Live for the Fight, Die for the Glory"

  10. #50
    Player Ryozen's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Nyosan
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    By "4 hit" do you mean WS + 4 hits, or WS + 3 hits? The former is pretty typical, but the latter can only really be accomplished with a 480-delay weapon, and it makes huge gear sacrifices. I wouldn't recommend it.

    Post gear setups, if you would.
    (0)

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