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  1. #81
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Quote Originally Posted by Elexia View Post
    This. I hate playing with more than 2 people in an MMORPG. Stop promoting us players paying attention to what we're doing in a battle and having to actually cover different bases. Seriously!
    As much everyone hates the proc system, it does have a point. No form of proc system brings back the days of

    BRD SAM WAR MNK onry!!!1010101

    ohh and TH thf for one hit.

    This being said, SE has had plenty of time to fix the issues and make all jobs relevant in some way, instead they absolutely refuse to realize their player base is not a bunch of COSPlaying high-school kids. We know what's broke and we often tell them exactly, in minute detail, what is it, they just absolutely refuse to listen. They need to stop messing around with "theme" based jobs and rearrange the internals of FFXI.
    (4)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  2. #82
    Player Bulrogg's Avatar
    Join Date
    Mar 2011
    Location
    Carbuncle: Windurst Militia
    Posts
    419
    No plans for AF +2? How sad.

    I hope the consolation prize of upgraded Homam/Nashira is wear able by all jobs then. (But I'm sure it's not).

    I'd rather see AF +2 instead of Homam/Nashira simple because every job can benefit from up upgraded AF. How would it take away from the new routes? Then put something in the new routes that is required for the +2. Perhaps similar to Forgotten items; you need a variable amount items from the new route. 30 of x & AF +1 = AF +2 or 50 of x & AF = AF +2
    "But then we'd feel that might take players away from old routes."
    ...is the expected response...

    Please reconsider AF +2.
    (1)
    Quote Originally Posted by Aldous Snow
    When the world slips you a Geoffrey, stroke the furry walls.
    Quote Originally Posted by --She
    that's what

  3. #83
    Player Luvbunny's Avatar
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    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Thank you for the update, please just bear in mind when creating this new content that it should be fun, enjoyable, and accessible. We really do not need to have it a job xyz zerg fest and need cheat method like neo-nyzul. It should be all jobs welcome and not certain jobs only with certain weapons, all other no need to apply. Please take a look at abyssea and your recent strategy on Voidwatch. Other than that, thanks for the great jobs and the updated info.
    (2)

  4. #84
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Ziyyigo-Tipyigo View Post
    The proc system is a duck-tape solution to balance job usefulness and demand; you know, the kinds of problems they had 24 new freakin' levels to fix it in.
    Well it's the players that pissed and moaned about not being able to do anything in abyssea because of X job. VW is a direct result and your own fault.
    (0)

  5. #85
    Player saevel's Avatar
    Join Date
    Apr 2011
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    2,350
    Quote Originally Posted by Tsukino_Kaji View Post
    Well it's the players that pissed and moaned about not being able to do anything in abyssea because of X job. VW is a direct result and your own fault.
    It would of been fine except SE made procs for things that can be ridiculous to land. Nearly everything is immune to paralyze, and lots are immune / ridiculously resistant to Blind / Drain / dark spells in general. Not to mention there are entirety too many WS procs and BLU magic procs. They need to limit the WS procs to 4 ~ 5 per WS Category and only 2 procs per element for BLU. Then remove all the stupid "doesn't count unless it lands blind on the dark floating demon of death" crap. Then the proc system would make more sense and be a ton more useful.
    (5)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  6. #86
    Player
    Join Date
    May 2011
    Posts
    462
    Quote Originally Posted by saevel View Post
    This being said, SE has had plenty of time to fix the issues and make all jobs relevant in some way, instead they absolutely refuse to realize their player base is not a bunch of COSPlaying high-school kids. We know what's broke and we often tell them exactly, in minute detail, what is it, they just absolutely refuse to listen. They need to stop messing around with "theme" based jobs and rearrange the internals of FFXI.
    Can't agree with this more, they keep trying to give thief this awesome emity control theme, by giving us sub par job abilities with which to accomplish and further ignoring the broken emity system.
    (5)

  7. #87
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Quetzacoatl View Post
    Any plans on changing the re-entry time from 72 Real-Life hours to resetting at JP Midnight? I don't know if it was already posted somewhere here, but I heard it from someone I know and I'd like some verification on that.
    Can I has response!? ; ;
    (0)

  8. #88
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Quetzacoatl View Post
    Can I has response!? ; ;
    http://dl.square-enix.co.jp/ffxi/US/2012roadmap.jpg Look at May-June in Misc. Updates 2nd to bottom thing, and you will see "Reduction to battlefield-entry time restrictions in Limbus (under consideration)" ^_^
    (0)

  9. #89
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Hey everyone

    Just wanted to echo the announcement that the new Omega and Ultima fights have been added to the test server, so please check them out and let us know your feedback!

    Also, please note that the items need to get into these new battles have no names and is just displayed as "." This is not a bug, we are just preparing the names and test, so please do not be alarmed. ^^

    On a side note, I managed to get some pictures to show you. I think the images will speak for themselves:


    Click image for larger version

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    Click image for larger version

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    (11)
    Devin "Camate" Casadey - Community Team

  10. #90
    Player Return1's Avatar
    Join Date
    May 2011
    Posts
    231
    Character
    Brians
    World
    Leviathan
    Main Class
    RDM Lv 12
    So new Homam/Nashira will have more jobs on them than the original articles. Good.
    (1)

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