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  1. #1
    Player frozenbear's Avatar
    Join Date
    Jan 2012
    Location
    Bastok
    Posts
    7
    Character
    Frozenbear
    World
    Odin
    Main Class
    DRG Lv 99

    Son, I am dissapoint.

    I have done a stardiver on 5 separate occasions that clocked in at < 1k,
    and although i have done more than one that came in at > 2k and one that hit 2984 I am still a bit disspointed in a ws that i spent 1 MILLION experience points on. 800 damage is not an acceptable min damage in my humble opinion, and i dont think i should have to bend over backwards till my spine breaks trialing out a polearm that will make this deficit go away. Once again I walk away disappointed devs. Why do you always hurt me so? ; ;
    (0)

  2. #2
    Player Spiritreaver's Avatar
    Join Date
    Jul 2011
    Posts
    211
    Character
    Spiritreaver
    World
    Siren
    Main Class
    DRK Lv 99
    Quote Originally Posted by Ophannus View Post
    Stardiver is DRG's most powerful weapon skill now outside of Abyssea when geared properly, it has higher attack and more consistent damage than Drakesbane on most things and the additional effect of boosting everyone's critical hit rate by 5% is an added bonus. Messing around in Dynamis, it was doing consistent f 2.2-2.9k which is really good for outside of Abyssea for a non-empyrean WS and was keeping up and sometimes exceeding Victory Smite numbers. Thanks for the addition of this great WS!


    It's also not so bad in Abyssea either.
    Late seeing this thread, but wanted to say thanks for the info Ophannus. I was hoping that Stardiver would get the same type boost from ele gorget/belts that my Blade: Shun gets.
    (0)

  3. #3
    Player Transmit's Avatar
    Join Date
    Oct 2011
    Posts
    105
    Character
    Niloc
    World
    Asura
    Main Class
    BLU Lv 99
    Stardiver ftp mods are.....

    0.75 at 100%
    0.84375 at 200%
    0.9375 at 300%

    So the TP bonus stingray is giving roughly 0.09 extra ftp, but it is going to be applied to every hit meaning it will increase your total ftp by 0.375, which could be pretty nice. But I dont recall the base damage of the final 99 versions of these weapons, arent they quite a bit lower than the norm?

    Quote Originally Posted by Spiritreaver View Post
    Late seeing this thread, but wanted to say thanks for the info Ophannus. I was hoping that Stardiver would get the same type boost from ele gorget/belts that my Blade: Shun gets.
    It does! Ele belt / gorget is applied to all hits.
    (0)
    Last edited by Transmit; 12-23-2011 at 07:49 PM.

  4. #4
    Player CrAZYVIC's Avatar
    Join Date
    Jun 2011
    Posts
    168
    Character
    Crazyvic
    World
    Asura
    Main Class
    SAM Lv 99
    This WS is the reason im Lving DRG Now. I dont have acess Drakesbane and that was the thing always stop me of lv up DRG.

    Now for sure im gona lv up this wonderfull job!. I have already Full AF3+1 ready and some coins For AF3 +2 the body and head. Im gona keep reading and learning about DRG.

    im gona learn why a lot of careers DRGS are going for the WS DMG +10% and ignoring the str/attack Polearm, or the Tp bonus polearm, etc i have lots study about this job
    (0)

  5. #5
    Player Motenten's Avatar
    Join Date
    Mar 2011
    Posts
    321
    TP bonus polearm is definitely weaker overall; the TP scaling rate isn't high enough to be worthwhile. The two strongest options appear to be the str/attack polearm (6-hit) and the Store TP polearm (5-hit). WSDmg polearm appears to lie between the TP bonus polearm and the str/Store TP polearms.
    (1)

  6. #6
    Player Kykusho's Avatar
    Join Date
    Mar 2011
    Posts
    24
    Character
    Kykusho
    World
    Lakshmi
    Main Class
    BLU Lv 99
    Quote Originally Posted by Motenten View Post
    TP bonus polearm is definitely weaker overall; the TP scaling rate isn't high enough to be worthwhile. The two strongest options appear to be the str/attack polearm (6-hit) and the Store TP polearm (5-hit). WSDmg polearm appears to lie between the TP bonus polearm and the str/Store TP polearms.
    Am working on Polearm and cant make up my mind on which to do, i keep hearing different thing about TP bonus and WSdmg.
    (0)
    Last edited by Kykusho; 12-24-2011 at 06:18 AM.

  7. #7
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Those both suck. Get OAT lance, now.
    (0)

  8. #8
    Player Motenten's Avatar
    Join Date
    Mar 2011
    Posts
    321
    I actually checked that, but wasn't sure about the gear set combo. Can't seem to remove any notable Store TP from the set (since it has higher delay than the others), and just going with that config ends up being basically right on par with the str and Store TP polearms.

    Also, WSDmg one gets a notable boost in Abyssea (which I didn't look at before).

    Outside Abyssea: OAT: 120, Store TP: 120, Str: 122, WSDmg: 117, TPBonus: 113
    In Abyssea (Apoc/VV/Stout Arm): OAT: 283, Store TP: 284, Str: 277, WSDmg: 294, TPBonus: 286

    Change atma to Apoc/VV/RR (with the assumption that you'll also want to use Drakes, but giving Stardiver DPS):
    OAT: 271, Store TP: 273, Str: 284, WSDmg: 280, TPBonus: 271
    (2)
    Last edited by Motenten; 12-24-2011 at 11:40 AM.

  9. #9
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    OAT is hands down 100000x better than storetp and str polearms and seconds only to Ryunohige.
    (0)

  10. #10
    Player Motenten's Avatar
    Join Date
    Mar 2011
    Posts
    321
    Quote Originally Posted by Ophannus View Post
    OAT is hands down 100000x better than storetp and str polearms and seconds only to Ryunohige.
    On the assumption that this is a legitimate (if exaggerated) assertion ~~

    Just to be sure, did a full revamp of jump gear, since I didn't touch it before. It changed the standings a bit.
    Comparing just OAT vs Str polearms, for simplicity.

    Outside (Stardiver): OAT: 122, Str: 127
    Abyssea (Apoc/VV/SA, Star): OAT: 286, Str: 297
    Abyssea (Apoc/VV/RR, Drakes): OAT: 317, Str: 332


    Per-hit damage on jumps is about 23% higher with Str polearm (22% in Abyssea), but OAT closes the gap due to OAT procs and ends up doing 3% more total jump damage (4% less in Abyssea due to Apoc triple attack diminishing the value of OAT).

    This would seem to indicate the str polearm is a pretty clear winner over OAT, by about 4%. If you think these results don't reflect reality, please review the spreadsheet and tell me where it is flawed and what could be done better.
    (2)

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