Page 10 of 11 FirstFirst ... 8 9 10 11 LastLast
Results 91 to 100 of 106
  1. #91
    Player Xaander's Avatar
    Join Date
    Jul 2011
    Posts
    4
    Character
    Xaander
    World
    Bismarck
    Main Class
    DRG Lv 99
    Don't thank SE until they reduce the 19% attack penalty on Drakesbane.
    (0)

  2. #92
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Just anecodtally, /WAR trounces /SAM with COR, WS are more competitive with Berserk and I still WS almost ever few seconds with 60% TP return and like 7/tick regain
    (2)

  3. #93
    Player Aana's Avatar
    Join Date
    Jun 2011
    Posts
    72
    Character
    Aanalaty
    World
    Lakshmi
    Main Class
    THF Lv 99
    And thus they are nerfing save TP. We might have to actually (gasp!) melee for TP again!!!!
    (0)

  4. #94
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Sucks because /WAR was netting me almost 2k more damage per WS than /SAM. Looks like I won't be seeing this anymore:
    (0)

  5. #95
    Player Aana's Avatar
    Join Date
    Jun 2011
    Posts
    72
    Character
    Aanalaty
    World
    Lakshmi
    Main Class
    THF Lv 99
    While zerk is always hawt, its not taking a 1k WS and making it a 3700 WS. /war isnt adding 2k avg to your WS on a 3700. Eyeballing is bad yo. Its not quite THAT good xD
    (1)

  6. #96
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    I think with all these positive notes and remarks on how awesome this WS is, knowing SE, they will announce "barance adjustment" soon to make it more relatable to other WS and to make sure that DRG is back to the unwanted spot. I am hoping that I am totally wrong and they will leave this alone. Its great to see that one of the new WS is actually working as intended.
    (1)

  7. #97
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Meh on Tier 5's I'm averaging 2k Stardivers with /WAR, with /SAM I'm usually doing around 1400ish. WS frequency is more or less the same with miser's roll and new jump timers with OAT lance.
    (0)

  8. #98
    Player Silkavenger's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    31
    Character
    Eriina
    World
    Ragnarok
    Main Class
    DRG Lv 99
    While 3690 on Kaggen is most likely a double atk and odd stacking up for an abnormally high total, there's no denying that /war is a better choice spike number-wise in VW. It's not just zerk but war cry and aggressor as well. I've still got plenty I can improve in my stardiver build but when I started going /war 2k+ became the norm very quickly with highs approaching 3k (for me) and the rare low in the 1k's in the case of an occasional bad miss (when under nasty stat reduction for example).

    In a situation like VW where TP is overflowing from temp items /war really shines. Especially when the average fight lasts only 5 mins anyway.

    A really rough kalasutraux fight may be another matter though, those fights tend to go a bit longer with less frequent triggers. /sam might still work out better there. I may have just been with unlucky groups though, trigger-wise.
    (0)

  9. #99
    Player Motenten's Avatar
    Join Date
    Mar 2011
    Posts
    321
    Also don't forget that attack becomes vastly more valuable the more level correction you have to deal with.

    600 att vs EM mob with 500 def, add Berserk. cRatio goes from 1.2 to 1.5, a 25% increase.
    600 att vs Lvl120 mob with 500 def, add Berserk. cRatio goes from 0.15 to 0.45, a 200% increase (triples damage).

    So yes, it's entirely conceivable that you could double your average damage due to Berserk. It's more likely to be around a 50% increase, though.
    (1)

  10. #100
    Player Rohelius's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    129
    Character
    Vassago
    World
    Phoenix
    Main Class
    DRK Lv 99
    Nice Windower.
    (0)

Page 10 of 11 FirstFirst ... 8 9 10 11 LastLast