Noticing quite a few discrepancies and impossibilities that shouldn't be possible assuming both swords and every fight were under the same conditions, idk. It's the large difference in number of spells despite the difference in WS freqeuncy/attacks per round that has me, it shouldn't technically be possible for you to have higher spells and weaponskill frequency in the same number of fights, and besides that, it should also not be possible to have differing overall damage with the same number of fights without a large amount of damage overflow happening at the end of a battle (goes both ways, for STR or OA2-4 sword). The NPC would sort of offset this, but he seems to be pitifully weak, as is expected given previous parameters in this thread. Something just seems off.
60,000 extra damage accounts for multiple extra monsters, unless every killshot was with a powerful single hit spell, or a multihit spell whose hit was strong. 30,992 of that is from melee related damage, the rest is all from spell damage. OA2-4 sword wouldn't be boosting spell damage, thus the difference is even more bizarre.
This brings into play either inaccuracy/forgery (my bet is on inaccuracy) of the parse, due to those uncontrollable variables previously mentioned, and also due in part to the fact that you're parsing against yourself. Some of the other numbers are also rather confusing.

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