Quote Originally Posted by Demonofhunger View Post
What situation would you use /WAR for?

I do a lot of lowmanning, tanking, and soloing, and in those situations I can't see /WAR being useful since it lacks damage mitigation. Honestly, I can't think of a single situation where /WAR would be the best choice.

Are people making these evaluations based on some theoretical fight where /WAR would be useful to max out melee strikes and the enemy never hits you or uses TP moves? I could see that happening in merit Abyssea parties, but who really cares about maxxing melee there since mobs last a few seconds each? You could increase kill speed better by simply BLU-burning.

It's these kinds of issues that make me really want to see the original calculations. I'm only asking that someone post a link.
BLU/WAR is used when you need maximum melee offense. Almace/STR Shamshir with DWIII set and as many JT's as you can fit along with A.Spikes and Q.strike (self SC properties). Use occulation for damage mitigation and ride zerg while spamming CDC as much as possible. It's not a sub for solo / small group scenarios.