Page 8 of 10 FirstFirst ... 6 7 8 9 10 LastLast
Results 71 to 80 of 94
  1. #71
    Player Prothscar's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    The only situation where increased weaponskill frequency is more valuable than the loss in damage is when you're trying to proc with multiple weaponskills, say a sword or club hint in Voidwatch. If you have multiple people on that job, the value is diminished. Overall I wouldn't bother.
    (0)

  2. #72
    Player Tashan's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Tashan
    World
    Odin
    Main Class
    BLU Lv 99
    ^

    That.

    ----

    OA2-4 Khanda is fun to watch, but also extremely painful. Fights took longer, I had to recover more often and number of additional TP moves used by the mob was frustrating.

    ---

    I have to really update my builds. Haven't even worked out the new damage tiers for Physical BLU Skill.

    ---

    Delta Thrust is godlike.
    (0)


    Reduce or get rid of the penalty incurred after setting blue magic spells.
    The concept is that you acquire blue magic spells via learning and then you can change battle strategies by picking and choosing spells within the blue magic spell points and set limitations. If you were able to change spells freely, the whole battle strategy aspect would be lost, so we have no plans to remove/reduce the penalty.

  3. #73
    Player Prothscar's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    Most effective damage tier for BLU right now includes Mirage Keffiyeh +2, Mavi Tathlum, Magus Jubbah +1, and Mavi Tayt +2. Pushes you from 107 to 109 D with a small decrease in WSC on STR/DEX and pure STR spells and a small increase in WSC on STR/VIT spells.
    (0)

  4. #74
    Player Tashan's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Tashan
    World
    Odin
    Main Class
    BLU Lv 99
    Yeah, that's what I just got with my calculations, but thanks Pro.

    Hm that Keffiyeh +2upgrade is nice. I really want it, even more than a 95 Almace.

    Completing that trial's going to be difficult. Unless the drop rate is decent.

    I'll have to ride 108 D for the time being. Or 107 if I can get my hands on Aias Bonnet.

    We're still can't break 600 BLU ATK though .
    (0)


    Reduce or get rid of the penalty incurred after setting blue magic spells.
    The concept is that you acquire blue magic spells via learning and then you can change battle strategies by picking and choosing spells within the blue magic spell points and set limitations. If you were able to change spells freely, the whole battle strategy aspect would be lost, so we have no plans to remove/reduce the penalty.

  5. #75
    Player doctorugh's Avatar
    Join Date
    Nov 2011
    Posts
    50
    Character
    Doctorugh
    World
    Cerberus
    Main Class
    BLU Lv 99
    We're still can't break 600 BLU ATK though
    Sure you can, 482 from skill + 8 base + 220 str = 600 blue attack

    Also spells like QC, VD, and GR get a bonus % to attack, and in the case of VD or GH, you'll be over 800.
    (0)

  6. #76
    Player Prothscar's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    Would be more around 750. I still have 0 evidence to suggest that any of our spells posses a 35%~40% attack bonus, high as they go is 25%.
    (0)

  7. #77
    Player Tashan's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Tashan
    World
    Odin
    Main Class
    BLU Lv 99
    How do you get 220 STR?

    My STR build sucks sitting at 191 STR with full merits and /WAR but like even with +2 Mirage instead of NQ, +4 Earrings instead of +2, +7 Rings instead of +5 I can't get that much. Unless it's like cruor buffs/food/something.
    (0)


    Reduce or get rid of the penalty incurred after setting blue magic spells.
    The concept is that you acquire blue magic spells via learning and then you can change battle strategies by picking and choosing spells within the blue magic spell points and set limitations. If you were able to change spells freely, the whole battle strategy aspect would be lost, so we have no plans to remove/reduce the penalty.

  8. #78
    Player Vagrua's Avatar
    Join Date
    Mar 2011
    Posts
    191
    Character
    Vagrua
    World
    Lakshmi
    Main Class
    SAM Lv 99
    Quote Originally Posted by Tashan View Post
    The average for all forms of damage is lower on the OA2-4. This was predicted by us all.
    Maybe I'm not seeing this as clearly as y'all, but doesn't the parse read as this?

    Shamshir
    Melee Damage: 246,478
    #Weaponskills Performed: 133
    Weaponskill Damage: 151,132
    Total: 397,610

    Khanda
    Melee Damage: 228,356
    #Weaponskills Performed: 195
    Weaponskill Damage: 199,436
    Total: 427,792

    Doesn't that seem in favor of Khanda?

    Edit: throwing in spell damage also:

    Shamshir
    Melee/Weaponskill: 397,610
    Spell: 531,199
    Total: 928,809

    Khanda
    Melee/Weaponskill: 427,792
    Spell: 557,930
    Total: 986,532
    (0)
    Last edited by Vagrua; 01-04-2012 at 08:24 PM.

  9. #79
    Player Tashan's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Tashan
    World
    Odin
    Main Class
    BLU Lv 99
    The total damage is flawed. Fighting 100 of the same mobs shouldn't leave such a large gap overall but it does. You can read through the past two pages and find that discussion.

    Why it does not favour the Khanda is because when you lookat the percentages of damage dealt the increase in WS damage does not make up for the loss in WS and spell damage.

    I'm on the road so I can't look at the data atm, but roughly you're looking Spell damage 50% and WS damage 16% in the Sham parse. The percentages for the Khanda parse was roughly 22% WS and 50% Spell with spell averages being lower.

    Ergo, losing damage from spells was unfavourable as they still contributed to most of your damage even though it increased the WS damage up a few percent.
    (0)


    Reduce or get rid of the penalty incurred after setting blue magic spells.
    The concept is that you acquire blue magic spells via learning and then you can change battle strategies by picking and choosing spells within the blue magic spell points and set limitations. If you were able to change spells freely, the whole battle strategy aspect would be lost, so we have no plans to remove/reduce the penalty.

  10. #80
    Player Demonofhunger's Avatar
    Join Date
    Apr 2011
    Posts
    43
    Character
    Demonprince
    World
    Phoenix
    Main Class
    BLU Lv 99
    Based on the total amount of damage it took to kill the same number of mobs, the Khanda set were obviously higher level by a substantial amount. This average higher level is going to push down weapon damage, WS damage, and spell damage.

    That being said, the per strike damage is nearly identical (about 1 point of damage different). This means the more frequent ODD strikes are heavily skewing the averages up even if you are getting a huge number of small Khanda hits, as I expected.

    After looking at WS fequency and numbers of hits, I think Khanda comes out as the clear winner because of the level correction working against it.

    I expect the Khanda fights felt harder because of the slightly higher level that pushed damage down and monster HPs and damage up. The number of Dream Flower casts also indicate twice as many bad pulls during that period, so that probably led to longer resting times because of MP spent and more damage that had to be healed.

    Interestingly enough, the number of Blank Gaze casts is almost the same, so either the mob used Cocoon a lot less on the Khanda set or the TP feed was not as bad as expected.

    I think the take-home lesson is that the Str and Att aren't giving people substantial damage increases at 99 even if the numbers look very big. You can barely see the effect in this parse before accounting for level-correction, and it might not even be empirically provable after taking into account level-correction, and that's pretty damaging.

    After looking at this raw data, I'm more inclined to look at other stats as a way to increase combat efficacy for this one slot. The stats that NA players focus on seem designed for high-damage epeen screenshots to put in their sigs and don't reflect overall effectiveness or usefulness to the party.
    (0)

Page 8 of 10 FirstFirst ... 6 7 8 9 10 LastLast