The sub, set-up, and location is fine since it tends to be evenly favoring both potential results, but you have to set Blank Gaze and Winds of Promyvion. Crabs and crawlers both have +Defense moves that need to be immediately stripped for the parse to be meaningful and the slow effect from from Filamented Hold from the crawlers needs to be taken off yourself as fast as possible so that Haste can be reapplied.
Puks aren't even a potential source of mobs since so many of their TP moves will ruin the data.
In fact, you might also want to not use spell Haste at all. Filamented Hold will overwrite your haste and ruin the numbers if you don't put it back up fast enough.... even a few shadow recasts or a heal might bone it.
(I wonder if it might be easier to just throw out any data set where the mob uses Filamented Hold or puts up a Defense bonus TP move.... would that even be possible considering the amount of TP-feeding you'll be doing?)
That being said, please don't use Plen. Embrace. Inconsistently applying an Attack bonus seems like a perfect way to ruin the data.
I also expect that you'll record all spell use and enemy TP moves. I mean, we don't want one set of data to be skewed because you spent less time swinging and more time casting spells to cure damage or put shadows/blink up.
CdC at as close to 100 TP as you can.... I guess that's it.
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As to the other part of your post, I found it interesting.
In fact, I've been killing Orthrus a few times a week for the last few months with my lowman group. We only have one healer, so as BLU I don't melee on it at all. The main tank knocks it down in a rather slow fight so that the one healer can deal with the damage. Sometimes it doesn't work and I back-up tank until weakness fades. He's not even a NM whose moves I'd consider terribly bad except for the one at 50% that sometimes just drops anyone nearby.
As for the Odin Prime you were soloing... I wouldn't TP on him at all. It seems a lot safer to just use the tactic that people use on the NM sabotender that drops BLU body seals in Altepa (A). They don't melee at all, cast single hit damaging spells, and hit it with Reaving Wind so that it never uses 10K Needles. It's slow and boring, but it apparently works (I wouldn't know... I lowmanned the hydra in Grauberg for my seals and shadow tanked the crap out of him).
Still, what do you do about the Death effect? Just die, RR, wait to unweaken and then finish?


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