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  1. #11
    Player JagerForrester's Avatar
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    Mar 2011
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    Bastok
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    282
    Character
    Jager
    World
    Sylph
    Main Class
    DRG Lv 90
    I don't think the lotting system will be that smart for a per item basis. And I'm sure that the options will be abused by ninja lotters. Lottings would have be to under complete observation. And if we had a "Pass All" option, and something that we actually wanted dropped with that option on, you won't be allowed to lot unless the party can reinvite you after kicking yourself so you can lot. It's a hassle especially when it's in the middle of a heated battle.
    (0)
    "I find bliss in ignorance. Less I hear the less you'll say. But you'll find that out anyway."
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  2. #12
    Player rog's Avatar
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    Mar 2011
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    1,208
    Quote Originally Posted by JagerForrester View Post
    And I'm sure that the options will be abused by ninja lotters
    Not really. It wouldn't allow them to do anything they can't already do. It'd just be easier.

    Actually, it'd be harder to get away with, since lotting manually allows you to wait until 4:59, and then lot without anyone being able to kick/d2/etc you.
    (0)

  3. #13
    Player
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    Mar 2011
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    Sounds like a good idea.. but i fear it would be a looot of work to implement if it was on a per item basis (more than they would probably be willing to do )

    If it was just general lot all / pass all... probably be more trouble than its worth :\

    Easier to just let stuff free drop and lot what you want than lot everything and pass items you don't want lol
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  4. #14
    Player kingfury's Avatar
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    Mar 2011
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    Allegiance: Ancient Galkan Empire
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    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by rog View Post
    What i got from the OP was that it would be on a per item basis. For example you could select a wind crystal, and select always pass. Then it would automatically pass all wind crystals (until you zoned, or otherwise stop autopassing). Then you could also set it to automatically lot all beastmen seals, etc.
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    Yep, this would be the functionality. I'll Edit the original post to reflect that zoning will in fact reset any current "Always Pass" or "Always Lot" options.
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    I would imagine that both "Always Pass/Lot" options would only be exercised with abundant items that constantly flood the treasure pool list during fast pace gameplay, so the super rare or valuable items should be safe from such /random mistake passes. The Always Lot option would have the same "Full Inventory" warning that you get now when attempting to lot with a full inventory as soon as new items hit the inventory pool, so you should again be safe from any mistakes.
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    In my experience, it's the abundant crap drops while fighting massive amounts of mobs, like mob created drops (insect whatnot, feathers'n crap, buffalo butt'n stuff, etc.), that always sneak it's way into my inventory making lotting important things a possible trouble situation. Like the fact you may have full inventory and be *fighting right now*, but need to hurry and clear your inventory asap to lot that special item before it drops to the dirt lol. It can get crazy at times
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    Thanks all for the great feedback /
    (0)
    Last edited by kingfury; 03-14-2011 at 09:59 PM.

  5. #15
    Player kingfury's Avatar
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    Mar 2011
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    Allegiance: Ancient Galkan Empire
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    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Flunklesnarkin View Post
    Sounds like a good idea.. but i fear it would be a looot of work to implement if it was on a per item basis (more than they would probably be willing to do )
    If it was just general lot all / pass all... probably be more trouble than its worth :\
    Easier to just let stuff free drop and lot what you want than lot everything and pass items you don't want lol
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    I sure hope not Besides, similar to the outcry by players in regards to streamlining the current cumbersome Atma selection menu (which I pray will be in the upcoming update lol) , the Dev team seems to understand the importances of correcting processes that weigh down on our productivity so long as we let them know It would take some thinking and planning I'm sure to write the functionality in, but it shouldn't be like recreating the system so much as just adding new pieces to it. The Atma selection menu, I assume, most likely needed a complete over haul, which is why they needed the extra time to redesign it.
    ----
    In any case lets hope for the best /
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  6. #16
    Player kingfury's Avatar
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    Mar 2011
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    Allegiance: Ancient Galkan Empire
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    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by rog View Post
    Not really. It wouldn't allow them to do anything they can't already do. It'd just be easier.
    Actually, it'd be harder to get away with, since lotting manually allows you to wait until 4:59, and then lot without anyone being able to kick/d2/etc you.
    -----
    Great point!
    (0)

  7. #17
    Player Nathos's Avatar
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    Mar 2011
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    39
    Character
    Nathos
    World
    Leviathan
    Main Class
    NIN Lv 99
    Quote Originally Posted by rog View Post
    "Mistakes" already happen anyway, and this would not introduce a new problem.
    This would just give then a better excuse to lot everything.
    And about ninjaing, they could just activate it just at the last seconds, could use that to afk after say afk and give an excuse after come back also. No need for more drama.
    (0)

  8. #18
    Player deathgod's Avatar
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    Mar 2011
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    18
    this would be an amazing tool for inside dynamis for sure. cant think of how many pools have been lost due to time out and ppl not passing stuff when they need to. this would be like a do it and forget type thing for currency. gone would be the times of lost 100 pieces cuz of timeout/failure to pass. and would make it easier on the person int he ls lotting to currency cuz they just have to hit always lot on one of each piece and bam no more constantly checking treasure pool and let htem focus
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  9. #19
    Player kingfury's Avatar
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    Allegiance: Ancient Galkan Empire
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    Kingfury
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    Valefor
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    WAR Lv 99
    Quote Originally Posted by Nathos View Post
    This would just give then a better excuse to lot everything.
    And about ninjaing, they could just activate it just at the last seconds, could use that to afk after say afk and give an excuse after come back also. No need for more drama.
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    lol Unfortunately, playing Devils advocate with MMOG's is easy since a huge number of things can't be helped in regards to what can go wrong with certain game mechanics. Like there's nothing anyone can do if you've lotted something but you D/C before it drops to you (that is if all folks don't pass the item before you D/C which is almost never the case lol).
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    In the same vein, ninja lotters are just a problem that will take special tools to get rid of them. I personally say kick anyone that goes all silent and doesn't respond after being told to pass an item for more then 30 seconds Perhaps something that would lock the ability to lot when the timer is too close to dropping items to folks would help, but who knows.
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  10. #20
    Player kingfury's Avatar
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    Kingfury
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    Valefor
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    WAR Lv 99
    Quote Originally Posted by deathgod View Post
    this would be an amazing tool for inside dynamis for sure. cant think of how many pools have been lost due to time out and ppl not passing stuff when they need to. this would be like a do it and forget type thing for currency. gone would be the times of lost 100 pieces cuz of timeout/failure to pass. and would make it easier on the person int he ls lotting to currency cuz they just have to hit always lot on one of each piece and bam no more constantly checking treasure pool and let htem focus
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    I feel your pain! >< lol
    (0)

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