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Yep, this would be the functionality. I'll Edit the original post to reflect that zoning will in fact reset any current "Always Pass" or "Always Lot" options.
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I would imagine that both "Always Pass/Lot" options would only be exercised with abundant items that constantly flood the treasure pool list during fast pace gameplay, so the super rare or valuable items should be safe from such /random mistake passes. The Always Lot option would have the same "Full Inventory" warning that you get now when attempting to lot with a full inventory as soon as new items hit the inventory pool, so you should again be safe from any mistakes.
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In my experience, it's the abundant crap drops while fighting massive amounts of mobs, like mob created drops (insect whatnot, feathers'n crap, buffalo butt'n stuff, etc.), that always sneak it's way into my inventory making lotting important things a possible trouble situation. Like the fact you may have full inventory and be *fighting right now*, but need to hurry and clear your inventory asap to lot that special item before it drops to the dirt lol. It can get crazy at times
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Thanks all for the great feedback /



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