I don't understand why people keep saying they won't let you just spam it. At what point did anyone in here suggest that they add a way for you to suddenly earn 1,000 tags per day?
I don't understand why people keep saying they won't let you just spam it. At what point did anyone in here suggest that they add a way for you to suddenly earn 1,000 tags per day?
I probably came closest only because I hate the tag system and being arbitrarily locked out of content in general.
Yeah, I don't like the tag system either. They should have balanced this better so that you weren't locked out of one event if you did another.
I actually don't mind the tag limit, honestly. But what I would like to see is a SEPARATE tag generation between Nyzul Isle and Assaults. That way a person can help their friends with assault and still be able to aid with Nyzul on a different tag rotation. I can't see how this would break anything at all and would draw a bit more interest to the new content and possibly revitalize the old. I don' know about other players but having to choose between Nyzul and Assault with my tag amount drove me bat-crap crazy.
Let me post again to say that I DO WANT tags to stock pile, I just don’t see them letting you do that.
No you technically aren’t doing any more than you could POTENTIALLY do before.
Also theytak, you are incorrect in that you need to do nyzul to get captain, it is 50 assaults not 51. You only need to do 1 nyzul clear to get the 5th tag, and you don’t even need captain rank. After you finish all 50 assaults (before getting captain) if you have finished nyzul you will be given the extra tag.
The thing is:
150 days of never missing a tag is a lot different than what the average player will experience of missing one here and there, and that 150 days slides to 160-175 days.
Here is an example:
Average Joe has no static and wants to do assaults for captain rank
Day 1: He gets 1 tag,
Day 2-4: waits 3 more days to have 4 tags saved up
Day 4: He builds a pt (probably ~1hr ish to find 2 other people willing to help)
Does the 4 assaults (average 3-5 minutes per assault, they are all a complete joke now)
Day 5 -8: he forgets to go pick up a tag
Day 9: he goes and gets 1 tag
Day 10: he has 4 tags again but not enough time to play
Day 11: he does his 4 assaults and fails one because it is a retarded follow/escort mission that bugs out for no reason (uncommon at best, out of 50 assaults only came close to failing 1, and it was the escort the appakalu one)
Etc ... By the time he has finished his captain rank it has taken 60-65 days with 10 wasted tags that he will never get back
Same average Joe with tags stock piled:
Average Joe collects 65 tags
Does 5 assaults -> rank up -> 5 assaults -> rank up etc (given JP midnights id say at best you could do 5 one day 5 the next)
From start to finish, the same 65 days spent, however now he has an extra 10~15 tags that he can immediately use on Nyzul, potentially going from floor 1-100 with 14 tags and 5 other non short-bus-special players. While with the current system that’s another 10-15 days of waiting do at most 5 tags per run. (4 more realistically if you count that the average nyzul player doesn’t have captain rank).
That’s what I mean by speeding things up.
EG 2:
Joe has a static, and they only want to meet every Sunday at 5pm
that’s 3 wasted tags a week
and that 150 days for nyzul/assault blows up to 265 days with 100+ wasted tags
Last edited by Dfoley; 12-31-2011 at 04:57 AM.
according to your example, this would be a minor convenience for people who were going to use their tags up anyways, and a huge opportunity for slackers who frequently let tags expire. In short, the people who spam this stuff will not really see any significant gain because they always use their tags up anyways. The slackers however will have a chance to occasionally play catch up. In all likelihood, the slackers will still slack to some degree.
It would basically allow for better balance between play time and real life, by making event scheduling more flexible.
All in all it allows for a few hardcore burnouts to slightly modify their schedule, and the rest of us to casually do events. It won't make hardcore players finish the content in a week. It just gives casuals a chance to remain somewhat relevant.
While we definitely understand your request for more Assault tags, increasing the amount of tags you can have at your disposal is not such an easy thing to do. The main reason is because of the congestion it will create in instanced areas once the revamps to Nyzul and Salvage take place. Apologies for any inconveniences.
Devin "Camate" Casadey - Community Team
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