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  1. #41
    Player Zhronne's Avatar
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    Quote Originally Posted by Nightfyre View Post
    I don't get it.

    Oh right... FFXI doesn't have real instancing.

    Maybe the devs should do something about that, then revisit this idea.
    It is real instancing, but it has server limit.
    You never had "busy" problems in other games, like WoW, which are highly based on the concept of Instancing?
    They're rare nowadays but... no well they've always been rare tbh but it happened to me a few times to get those errors.
    Just staying that the FFXI one IS real instancing, it just has a very very low limit.
    There's only so much they can do with a 10+ years old server infrastructure created with just PS2 in mind.
    Of course they could rework it completely, just like they could completely re-do the game client and the graphic engine, but we also are aware I'm sure of how much a big work that would be.
    Even if it's just a few instances, it's still better than non-instanced areas that we used to get in Dynamis and still get in stuff like Limbus etc, no?
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

  2. #42
    Player Francisco's Avatar
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    Can we make Salvage not require Assault points, and maybe Imperial Standing instead (or as an alternative)?
    (2)


    "How do I lock threads?"

    Consume the contents of a bottle of Extra Strength Tylonel and then drink a beer. Soon, all threads will be locked.

  3. #43
    Player Dragoy's Avatar
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    ><)))°Ð

    Quote Originally Posted by Glamdring View Post
    Quote Originally Posted by Camate View Post
    While we definitely understand your request for more Assault tags, increasing the amount of tags you can have at your disposal is not such an easy thing to do. The main reason is because of the congestion it will create in instanced areas once the revamps to Nyzul and Salvage take place. Apologies for any inconveniences.
    so, let me see if I have this clear in my head. The reason we can't stockpile tags is because people might become interested in doing the event. Do I have that right? The plan is to keep it limited so that people CAN'T participate at any reasonable interval...

    OK... it's the developer's own personal names that follow their resumes when they look for their next jobs and reasoning like this that stands out when hiring considerations are made, but whatever, it's your livelihoods.
    Yeah, that's how it basically always was.
    Content is limited due to the fact that there are very limited resources for the "instanced" battlefields, and I am sure part of the reason is simply time-sink. That is to say, keep players playing longer.

    As a side-note, I guess the same reasons were once thought upon the Treasures of Aht Urhgan missions, and some quests (not limited to ToAU really but very prominent there) where you need to wait for the next day (earth-time).
    It might make some sense if we all used a taimu-mashin and went back to where everyone were doing those things but they really make sense now.
    I think I'll start a thread of its own on that topic though I've already completed all that, twice.

    If I were to work as a developer for FFXI, I would certainly do everything in my power to not limit content due to congestion, but keep it dang well open and do what ever it takes to create more resources for the content in question.
    The game is big, it needs to run on a PS2, that much we all know, and we all know there is a lot of things in the game that no one simply uses any longer and could be simply removed to allow the content that we want to have access to be available without artificially limiting it.

    We pay the full price of the product still and some of the content is so limited due to such a silly reason that it really makes me want to toss my Gil into my fire-place instead...

    In short, it is not impossible to alleviate congestion over popular content in means other than strictly limiting the usability of the product we pay money for.
    There is always a way.

    Quote Originally Posted by Francisco View Post
    Can we make Salvage not require Assault points, and maybe Imperial Standing instead (or as an alternative)?
    Having participated in 2 or 3 EXP-parties ever in the Aht Urhgan areas, I have around 10k Imperial Standing so I would certainly not support a change like this.
    And yes, that was before Abyssea and all, I did Campaign a lot... a LOT I say.

    Having it as an additional option would of course be of no issue to me.


    Not many days, or weeks ago, I finished the last one of the Assaults so it's about time they shorten the time in which them Tags accumulate.
    Even though I'm more or less done with it all, I still like Nyzul, and would like to help others finish that at least and the 1-tag-per-day-is-silly.

    Again, I really doubt there will be much congestion, and if there will be, then do something about it.
    Something else, than restrict our use of the product,

    I'm sure you can do it, if you want to.
    がんばれ!
    (0)
    ...or so the legend says.


  4. #44
    Player Nightfyre's Avatar
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    Quote Originally Posted by Zhronne View Post
    Just staying that the FFXI one IS real instancing, it just has a very very low limit.
    If three copies is your idea of real instancing then sure, I guess technically yes it is real instanced content. Even the implemented method could have been handled better though.
    (0)

  5. #45
    Player Tile's Avatar
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    I get the fact that the new content might get congested if they up'd the tags. thats the New stuff though

    How about Imperial Mercenary Tag for the new stuff then, and give us a higher cap/no party member requirement on the Army tags. that way the content that no one likes to do because it takes forever to get tags/find people to do it with can get more attention but your new stuff wont be affected.

    thought the whole point in adding new content in old areas was to breath life into that old content and bring people back to it. but your making us use the same items needed for the old stuff, so people will do even less of the old stuff your trying to bring people to do.

    Let me guess when the new limbus gets added its going to use the same Soap as the old so people will do the old content your trying to bring people back to even less.

    if this is really what your trying to do why not just cut out all the old content completely and just leave the people that still want to do it but would like it alittle more accessable because its been around for over 5 years no Option to even do it, I'd rather have something gone completely then have it sitting there getting used 0.1% of the time because the people that want to keep doing it are unable. I'm sure this would help in the Server Congestion problem that the Devs keep complaining about.

    While your at it why not remove Fiat Lux and 80% of the old BCNMs and Enms, when was the last time someone did the old BCNMs for something other then for Utsusemi or Phalanx, or when was the last time someone was even able to do Fiat Lux?
    (0)
    Last edited by Tile; 01-18-2012 at 09:23 PM.

  6. #46
    Player Tile's Avatar
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    http://forum.square-enix.com/ffxi/th...l=1#post154663

    Quote Originally Posted by Camate View Post
    We are aware that with the current level of difficulty, it is possible to clear things with less than three people. However, we do not have plans of changing it so that you can solo/duo this content due to the fact that the "cost" of Assault-related content is 3 tags. Therefore, the rewards, and other aspects, are balanced for the "cost" of 3 people or more entering.
    Is this still the case? why not give us the option of No reward and just let us get the win, I'd gladly solo all my Assault missions at the expensive of not reciving any items or points at the end just for the fact i'd be able to get them done. give us the choice please?
    (1)

  7. #47
    Player Luvbunny's Avatar
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    I think they can do this - they just do not want to do this yet or not having the man power to do it now and then have to revise it again - so they play it safe and decided to do nothing. Why add more problem on the list of things they still have to do - knowing that they just do not have enough people to work on FFXI. Vote with your wallet and stop paying for FF14 - maybe that will finally give them the sign that the other game failed - let it go and bury it and go back focus on this game that actually have paying subscribers.
    (1)

  8. #48
    Player Dragoy's Avatar
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    Quote Originally Posted by Tile View Post
    http://forum.square-enix.com/ffxi/th...l=1#post154663

    Quote Originally Posted by Camate View Post
    We are aware that with the current level of difficulty, it is possible to clear things with less than three people. However, we do not have plans of changing it so that you can solo/duo this content due to the fact that the "cost" of Assault-related content is 3 tags. Therefore, the rewards, and other aspects, are balanced for the "cost" of 3 people or more entering.
    Is this still the case? why not give us the option of No reward and just let us get the win, I'd gladly solo all my Assault missions at the expensive of not reciving any items or points at the end just for the fact i'd be able to get them done. give us the choice please?
    I'd agree though it would seem a bit weird... but any ways, I have never ever obtained anything useful, I mean, only level 1-20 stuff or so from all the Assaults, including Nyzul, when it comes to the '???' stuff.
    Granted, I have done them all only once, so that's obviously no big track-record in this game's book but yeah, that is rather silly reasoning.

    When they first came out with that, though, I was only thinking of Nyzul Isle and the armour from the bosses.
    Didn't really think of Assault as a whole.
    Sure, there are the items you can get with Assault Points, but I think those will go into trying out Salvage instead so in that sense, I'm glad I got some points while just doing Assault 'for the wins' but the other rewards from it, I could (and have) live without.

    Quote Originally Posted by Luvbunny View Post
    I think they can do this - they just do not want to do this yet or not having the man power to do it now and then have to revise it again - so they play it safe and decided to do nothing. Why add more problem on the list of things they still have to do
    That's sort of what I often thought in the past.
    However they are effectively adding more work all the time. Think of Campaign and other older content, when they added Bastion and well, Abyssea as a whole for example.
    And all these things they are actually fixing (more or less) now. They could have done that ages ago, but instead, opted for pushing out a lot, if not all of their ideas for 'the end' instead and then slowly work on fixes here and there.

    I'm certainly not unhappy that they are finally fixing the old, and I believe a lot more is to come during this year alone, but I can't help but to feel that it is a bit too late... which it kind of is, while on the other hand, it never is...
    (1)
    ...or so the legend says.


  9. #49
    Player Mageoholic's Avatar
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    I'm certainly not unhappy that they are finally fixing the old, and I believe a lot more is to come during this year alone, but I can't help but to feel that it is a bit too late... which it kind of is, while on the other hand, it never is...
    And if 14 didn't flop they wouldn't have touched it. Why do you think we see tweaks to old stuff now, and not more new stuff. They had no future planned for this game past abyssea, then when 14 shit the bed they hastily made "new" old stuff and drastically increased the time required to complete it (by comparison to abyssea).

    The company as a whole is bleeding money all over the place, XI is probably its only real money maker left, except for the 100K copies of XIII-2 they will sell next month.

    If 14 was successful we would be watching the end credits roll by right now looking for the new game+ button.
    (2)
    There is no min only max. Or something like that.

  10. #50
    Player Waldrich's Avatar
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    Quote Originally Posted by Mageoholic View Post
    And if 14 didn't flop they wouldn't have touched it. Why do you think we see tweaks to old stuff now, and not more new stuff. They had no future planned for this game past abyssea, then when 14 shit the bed they hastily made "new" old stuff and drastically increased the time required to complete it (by comparison to abyssea).

    The company as a whole is bleeding money all over the place, XI is probably its only real money maker left, except for the 100K copies of XIII-2 they will sell next month.

    If 14 was successful we would be watching the end credits roll by right now looking for the new game+ button.
    I'd like to see FFXI being lead by SquareSoft again... before that horrid "Enix"... they took longtime to ruin the game.
    it seems they're getting it by now. all they want is money.
    (1)

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