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  1. #1
    Player Zhronne's Avatar
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    Quote Originally Posted by Nightfyre View Post
    I don't get it.

    Oh right... FFXI doesn't have real instancing.

    Maybe the devs should do something about that, then revisit this idea.
    It is real instancing, but it has server limit.
    You never had "busy" problems in other games, like WoW, which are highly based on the concept of Instancing?
    They're rare nowadays but... no well they've always been rare tbh but it happened to me a few times to get those errors.
    Just staying that the FFXI one IS real instancing, it just has a very very low limit.
    There's only so much they can do with a 10+ years old server infrastructure created with just PS2 in mind.
    Of course they could rework it completely, just like they could completely re-do the game client and the graphic engine, but we also are aware I'm sure of how much a big work that would be.
    Even if it's just a few instances, it's still better than non-instanced areas that we used to get in Dynamis and still get in stuff like Limbus etc, no?
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

  2. #2
    Player Nightfyre's Avatar
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    Nightfyre
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    Fenrir
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    Quote Originally Posted by Zhronne View Post
    Just staying that the FFXI one IS real instancing, it just has a very very low limit.
    If three copies is your idea of real instancing then sure, I guess technically yes it is real instanced content. Even the implemented method could have been handled better though.
    (0)

  3. #3
    Player Spiritreaver's Avatar
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    Siren
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    Quote Originally Posted by Camate View Post
    While we definitely understand your request for more Assault tags, increasing the amount of tags you can have at your disposal is not such an easy thing to do. The main reason is because of the congestion it will create in instanced areas once the revamps to Nyzul and Salvage take place. Apologies for any inconveniences.
    Thanks for the update Camate.

    Now a followup question that i was actually holding because i figured the dev response to the OP(if they ever gave you one to share...) was going to be something along the lines of what we got:

    With the revamping of Nyzul Isle and the future revamping of Salvage, do the SE devs intend to look into separating the the two events, finally?

    I personally loved the old Nyzul Isle event, was my favorite thing to do back in the day. But all my friends were Salvage junkies. It was beyond annoying and not a little unfair imo.

    Me- Guys, ready for Nyzul Isle runs in a few?

    Guys- .............

    Me- Hello, you ppl afk or something?

    Guys- ....sorry man we forgot and burned all our tags on reg Assault for points for Salvage....again.



    It was ridiculous then and will be even more so if you all let this scenario play out again. Especially after Abyssea.

    I can maybe get the reasoning back when the events were new in the ToAU era of FFXI. But that time is long past and i really can not see how keeping both events tied to Assault Tags in this day and age can be viewed as acceptable on you all's part. And the above response from the devs takes my sentiment up a few orders of magnitude, as they seem to be stacking the deck in that direction again already.

    Please see if you can wrangle a straight answer from the devs on this question Camate. Thanks a bunch in advance.
    (2)

  4. #4
    Player FrankReynolds's Avatar
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    Quote Originally Posted by Camate View Post
    While we definitely understand your request for more Assault tags, increasing the amount of tags you can have at your disposal is not such an easy thing to do. The main reason is because of the congestion it will create in instanced areas once the revamps to Nyzul and Salvage take place. Apologies for any inconveniences.
    Every time I think I've heard it all, these devs come up with another response that makes even less sense than the last one.

    Fix the Damn instancing first then. Expiring tags is a horrible system.
    (1)

  5. #5
    Player Urteil's Avatar
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    Urteil
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    Phoenix
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    Quote Originally Posted by Camate View Post
    While we definitely understand your request for more Assault tags, increasing the amount of tags you can have at your disposal is not such an easy thing to do. The main reason is because of the congestion it will create in instanced areas once the revamps to Nyzul and Salvage take place. Apologies for any inconveniences.
    Pretty optimistic there.

    Hahaha.
    (0)

  6. #6
    Player Alhanelem's Avatar
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    Shiva
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    Quote Originally Posted by Camate View Post
    While we definitely understand your request for more Assault tags, increasing the amount of tags you can have at your disposal is not such an easy thing to do. The main reason is because of the congestion it will create in instanced areas once the revamps to Nyzul and Salvage take place. Apologies for any inconveniences.
    the probability for high congestion in these areas is pretty low at this point.

    Might we request a re-evaluation of this after these mentioned updates take place?
    (0)

  7. #7
    Player FrankReynolds's Avatar
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    Quote Originally Posted by Alhanelem View Post
    the probability for high congestion in these areas is pretty low at this point.

    Might we request a re-evaluation of this after these mentioned updates take place?
    yes please.
    (0)

  8. #8
    Quote Originally Posted by Camate View Post
    While we definitely understand your request for more Assault tags, increasing the amount of tags you can have at your disposal is not such an easy thing to do. The main reason is because of the congestion it will create in instanced areas once the revamps to Nyzul and Salvage take place. Apologies for any inconveniences.
    so, let me see if I have this clear in my head. The reason we can't stockpile tags is because people might become interested in doing the event. Do I have that right? The plan is to keep it limited so that people CAN'T participate at any reasonable interval...

    OK... it's the developer's own personal names that follow their resumes when they look for their next jobs and reasoning like this that stands out when hiring considerations are made, but whatever, it's your livelihoods.
    (0)

  9. #9
    Player Dragoy's Avatar
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    ><)))°Ð

    Quote Originally Posted by Glamdring View Post
    Quote Originally Posted by Camate View Post
    While we definitely understand your request for more Assault tags, increasing the amount of tags you can have at your disposal is not such an easy thing to do. The main reason is because of the congestion it will create in instanced areas once the revamps to Nyzul and Salvage take place. Apologies for any inconveniences.
    so, let me see if I have this clear in my head. The reason we can't stockpile tags is because people might become interested in doing the event. Do I have that right? The plan is to keep it limited so that people CAN'T participate at any reasonable interval...

    OK... it's the developer's own personal names that follow their resumes when they look for their next jobs and reasoning like this that stands out when hiring considerations are made, but whatever, it's your livelihoods.
    Yeah, that's how it basically always was.
    Content is limited due to the fact that there are very limited resources for the "instanced" battlefields, and I am sure part of the reason is simply time-sink. That is to say, keep players playing longer.

    As a side-note, I guess the same reasons were once thought upon the Treasures of Aht Urhgan missions, and some quests (not limited to ToAU really but very prominent there) where you need to wait for the next day (earth-time).
    It might make some sense if we all used a taimu-mashin and went back to where everyone were doing those things but they really make sense now.
    I think I'll start a thread of its own on that topic though I've already completed all that, twice.

    If I were to work as a developer for FFXI, I would certainly do everything in my power to not limit content due to congestion, but keep it dang well open and do what ever it takes to create more resources for the content in question.
    The game is big, it needs to run on a PS2, that much we all know, and we all know there is a lot of things in the game that no one simply uses any longer and could be simply removed to allow the content that we want to have access to be available without artificially limiting it.

    We pay the full price of the product still and some of the content is so limited due to such a silly reason that it really makes me want to toss my Gil into my fire-place instead...

    In short, it is not impossible to alleviate congestion over popular content in means other than strictly limiting the usability of the product we pay money for.
    There is always a way.

    Quote Originally Posted by Francisco View Post
    Can we make Salvage not require Assault points, and maybe Imperial Standing instead (or as an alternative)?
    Having participated in 2 or 3 EXP-parties ever in the Aht Urhgan areas, I have around 10k Imperial Standing so I would certainly not support a change like this.
    And yes, that was before Abyssea and all, I did Campaign a lot... a LOT I say.

    Having it as an additional option would of course be of no issue to me.


    Not many days, or weeks ago, I finished the last one of the Assaults so it's about time they shorten the time in which them Tags accumulate.
    Even though I'm more or less done with it all, I still like Nyzul, and would like to help others finish that at least and the 1-tag-per-day-is-silly.

    Again, I really doubt there will be much congestion, and if there will be, then do something about it.
    Something else, than restrict our use of the product,

    I'm sure you can do it, if you want to.
    がんばれ!
    (0)
    ...or so the legend says.


  10. #10
    Player Windwhisper's Avatar
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    Mar 2011
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    Windwhispering
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    let me rephrase what he said in 1 word. although he used a few more : Balance

    sounds familiar?
    (0)

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