The fact that it even has the potential should call for it...because I don't see how 3.4K outside of abyssea is overpowered when Ukko's is now going to be shot down to, what, a max of 3K? No siree, I don't see how that's overpowered. No Siree. <_<
You should get one for your SAM regardless, if you're serious about your job.
Last edited by Quetzacoatl; 12-22-2011 at 04:10 AM.
Player
my Shoha's roughly average between 1.8k~2.3k outside of abyssea, inside using VV, GC, A & O my rough average is 3k~3.4k with some of the best WS gear available to samurai anything that's above that is usually a DA or a TA.
Edit: My 85 verethragna black belt monk still walks all over my 90 masamune samurai with capped haste gear, and I don't see this changing anytime soon unless V smites nerf is massive.
Last edited by Toren; 12-22-2011 at 04:21 AM.
Former Toren of Fairy
If we're gonna post WS shots with no context to them, Resolution needs to be nerfed too:
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Last edited by Hextitan; 12-22-2011 at 04:23 AM.
lolabyssea
Ukko Damage war during VW....
Masamune
Arma up next!
Honestly, VZX, it feels kind of weird to disagree with you on numbers, but still;
Between the significant amount of STR gear available to sams, the moderately strong fTP relative to the other new ws, the fact that whoring out str gear increases the likelihood of capping fSTR even on stronger mobs, or getting fairly close on super tough ones, and the significant attack bonus shoha has allowing it to reach the pDIF cap much more easily than most ws; how can you not see how overpowered this ws is?
Not only this, and not only has VZX provided countless hours of research and information into weapon skills and how damage is actually calculated, but stating this:
"YOUR STR IS AUTO-CAPPED BY THE TIME YOU PUT ON CRUOR BUFFS"
You've automatically proven yourself incapable of understanding the WS dmg formula. I wonder what Shoha's mod is.
Oh wait, it's STR. Upwards of nearly 100%.
Crap, what's that damage formula again... directly from ffxiclopedia:
Damage = ( D + fSTR + WSC) * fTP * PDIF
Where
D: Base damage of your weapon (e.g., Espadon = 43)
fSTR: function of difference between your STR and target's VIT
WSC: Secondary attribute like STR 30% (30% of your STR) * alpha
fTP : TP Multiplier (See individual Weapon Skill)
PDIF: function of (your Physical ATK/target’s Physical DEF)
WSC = integer(any secondary attributes) * @ (which is .85 at 99? I forgot already)
so let's take a 110 dmg gkt for the hell of it. weapon rank is 12. (110/9 = 12 + remainder 2)
fSTR caps at 20 in this case (weapon rank+8). so (str-vit+4)/4 = 20, (str-vit+4)=80, str-vit = 76. you need a difference of 76 str vs the mob's vit to cap fSTR in the first place. Cruor buffs don't always cap you anyway, but that's still not my point.
so where were we?
(110 + 20 + WSC) * fTP * PDIF
And this is where the point of this whole exercise is. WSC. What's WSC? A flat bonus from certain attributes for every weapon skill. And guess what?
It doesn't cap.
So not only is he getting an extra almost 40 ATK for all that STR on an atma in the first place (remember that patch a long time ago in a land far away for 2hd weapon jobs? oh yeah), he's also getting an extra 40 STR that's used as a secondary mod for a almost 100% STR ws.
Going through the rest of this exercise is pointless; if you don't see it and you don't understand it, have fun continuing to be terrible at this game. I need to get back to my job.
also, I dont really care if shoha gets nerfed or not, its definitely powerful, and I keep calling it OP, but its just powerful
other WSs just badly need buffed, to list AGAIN
Quietus, Cloudsplitter, Camlann's Torment, Realmrazer, Entropy, Ruinator, Requiescat, and probably quite a few relic WSs, Metsu for sure to start that list
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