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  1. #121
    Player Tsukiumi's Avatar
    Join Date
    Dec 2011
    Posts
    6
    Character
    Tsukiumi
    World
    Shiva
    Main Class
    MNK Lv 99
    I honestly don't get all the SAM hate. Yes, we got a good ws that's comparable to Fudo and does better on high defense mobs (my 90 Masa still cries at night) But Shoha is still nowhere Ukko's Fury and Victory Smite on Tier 3 Zilart/Jeuno VWNMs even after the nerf. Instead of asking for a nerf to Shoha, we should ask for buffs on everything else as people have suggested throughout this thread.
    (5)

  2. #122
    Player IronPandemonium's Avatar
    Join Date
    Dec 2011
    Posts
    35
    Character
    Hansikursch
    World
    Asura
    Main Class
    WAR Lv 1
    Quote Originally Posted by Zerich View Post
    I'll translate the OP's claim for those of you who didn't understand:

    "BAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAW."
    Arguably the best post in the entire thread.

    http://www.youtube.com/watch?v=YwnJw-eyacA
    (0)

  3. #123
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Zerich View Post
    We should let this thread die already
    fix'd for ya
    (0)
    Last edited by Quetzacoatl; 12-22-2011 at 07:27 AM.

  4. #124
    Player Zerich's Avatar
    Join Date
    Mar 2011
    Posts
    502
    Character
    Taruina
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Quetzacoatl View Post
    fix'd for ya
    cool story bro
    but srsly, calling for a nerf on other people's jobs is like my calling for WHM's Cure5 to cure only 100 HP more than Cure4, at max.
    you have to face that SE believes that WARs somehow gimpy defensive ability (defender) would give it reason enough to gimp it's WS' potential damage.
    MNK's nerf was pretty justified imho, cause all they're missing is the ability to heal alliances and haste themselves.


    But no, I do not think that nerfs are the way to go for developing an MMO with recently introduced game-content (in relative terms to FFXI)
    It would probably more intelligent to add new content to give the next job-of-the-month a chance to shine with a new awesome OMFG drop.

    Oh yes, and of course


    BALANCE
    (1)

  5. #125
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    Oh no, one of the new ws are actually useful, well because I'm butthurt about other pointless nerfs, everyone has to go down with me.
    (2)

  6. #126
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Coldbrand View Post
    Oh no, one of the new ws are actually useful, well because I'm butthurt about other pointless nerfs, everyone has to go down with me.
    Too useful. I wouldn't mind if it's useful, but too useful is a different matter. we'll just have to wait and see how many SAMs are running around after the WAR & Ukkos/VS nerfs go live.
    (0)
    Last edited by Quetzacoatl; 12-22-2011 at 08:06 AM.

  7. #127
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    Those nerfs shouldn't go live to begin with.
    (4)

  8. #128
    Player MojoJojo's Avatar
    Join Date
    Aug 2011
    Posts
    60
    Character
    Joleen
    World
    Siren
    Main Class
    NIN Lv 99
    Maybe a better idea would be to up the damage on the other ws's before we nerf the few that got it right?
    (4)
    The Doctor Said I Wouldn't Have So Many Nosebleeds If I Kept My Finger Outta There

  9. #129
    Player VZX's Avatar
    Join Date
    Oct 2011
    Posts
    47
    Character
    Vrytreya
    World
    Asura
    Main Class
    RNG Lv 99
    Honestly, I could care less about who is dealing more damage if they can add another battle mechanics other than dealing damage. Abyssea and Voidwatch add this queer mechanics called proc system which is a crappy pseudo motivator of job diversity in a fight. In this case, proc system takes precedence of your kill speed. Even if you can 1 shot something, that's useless without proc.

    But they should be able doing better stuff than that. Skillchain... if they can employ something like lowering target's magic evasion on related element or even gives various additional effect on various skillchain i.e. silence on 0~500 damage induration/distortion/darkness, paralyze on 500~1000 damage induration/distortion/darkness, etc. And the chance of inflicting such effects and number of effects raise as you making higher SC.

    Or you could add magic bursting have chance to enhances TH, making a mob getting resistant to certain damage type after a certain amount of that type of damage inflicted to it, etc.

    See how this is more interesting than stacking up haste, load all your JA, and whack away.
    (1)

  10. #130
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by MojoJojo View Post
    Maybe a better idea would be to up the damage on the other ws's before we nerf the few that got it right?
    War was supposed to be a tank to begin with, they're just trying to move it away from what it has become.
    That aside, and even shoha aside, there's litteraly 2 jobs dominating the game atm. War or mnk or GTFO basically. They're "balance" is attempting to make the other jobs more usable. And no. upping otehr jobs is not a viable option. Then it would have no end and then entire game will just turn into munchkin.
    (2)

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