nobody posting on this forum thinks that.
Unlukily it's Tanaka idea of [SIZE="5"]BALANCE[/SIZE]
qft
agree . SE did it right with shoha ( a WS stronger than lvl75 ones) why does they refuse to do it for all?
nobody posting on this forum thinks that.
Unlukily it's Tanaka idea of [SIZE="5"]BALANCE[/SIZE]
qftITT someone takes a screenshot of someone's maximum damage in Abyssea and takes it to be the norm...
How quickly recent history becomes all of history...
You do realize since the day sam was added to the game and up to the 2-handed buff, sam was a complete joke right? It's melee hits were weaker than a mnks, and a mnk can dish out those hits nearly 4x as fast? You realize War was in much the same boat at about the same time right? People think the 2handed buff was there since the game's inception.. So your cute little "Shit, game's going back to 2003" (paraphrased) comment is a little trite..
The only thing "2003" about SE is it's current thirst to nerf everything...
If you want this game to be better, don't cry for more nerfs.
SE follows that logic that if they can nerf everything into oblivion we'll be happy somehow; and you're feeding that. Instead, keep trying, politely, to get more buffs for weaker jobs.
I don't think Tachi: Merit should be nerfed. I think that all melee jobs should have access to a weaponskill that does about the same damage, balancing those jobs through the utility of the weaponskill.
People scream for homogeneity and they don't even realize they're doing it.
Saying "I don't like pasta" without giving a better vision of what you'd like results in nothing.
Saying "They don't deserve steaks" without giving a better reason why doesn't do anything either.
agree . SE did it right with shoha ( a WS stronger than lvl75 ones) why does they refuse to do it for all?
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