Giving up 25 Dex for more attack is a loss of 21 base damage on a multihit WS with Stalwart's, Berserk, and an attack bonus so it's going to have an impact.
I realize it's a matter of circumstance, but it will bring your numbers down.
Giving up 25 Dex for more attack is a loss of 21 base damage on a multihit WS with Stalwart's, Berserk, and an attack bonus so it's going to have an impact.
I realize it's a matter of circumstance, but it will bring your numbers down.
I will have my revenge!
1) I know it's not close to optimal. I said as much: it's based on gear I actually have, on the basis that most people don't have optimal SS gear sets if they've focused more on Smite up until now. It was to show you that if you don't have a specifically optimized SS gear set it's not at all surprising that Smite will outdo it.Btw Im pretty sure your SS set is not even close to optimal Motenten.
Should be Shura for both. Even Osode should be better than Body +2 for SS even w/o augment. There is +10 dex belt instead of warwolf. Athos boots instead of af2+2 or Tantra+2(lol) and probably +4 dex earring instead of aesir.
2) I only have an NQ augmented Shura head (been lying in storage for years) that I got to play around with, and it's only the second sky piece I've ever bothered augmenting (first was Genbu's Shield). Compared to Aias, it's -3 str, -4 dex, +2% WSDmg. The lower str and dex means a loss of 3 to 5 base damage compared to Aias. Where the weaponskill will have a ~200-250 base damage to start, it's entirely possible that the +WSDmg will not make up for the lack of stats.
3) Forgot to check Osode. It's indeed slightly better, giving Shijin 1606 without Impetus and 1675 with.
4) Part of the gear choices were because the fake Qilin target also stresses accuracy (eg: Smite using Anguinus instead of a str belt). So, for example, the +acc on Tantra+2 feet, when combined with the str, was more valuable than the 5 dex of Aurore feet, and such (though in that case, even if I took acc out of the equation, Aurore are only about 5 points ahead). Athos are indeed better, but as per point #1, I don't have them, so they're not included in this little comparison.
There is an ah alternative to athos for as much dex, ocemoleh head and body are easy to gather. AF2+2 feet is likely better than both is not fstr capped.
Ultimate DPS simulator
https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit
It also gives attack. When doing math against 500 def mobs af2+2 didn't win but I assumed 150 str which is only possible with minuet and boost str.
Ultimate DPS simulator
https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit
apprently MA value are wrong on the test server so nvm
Ultimate DPS simulator
https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit
Ok another test on VS crit rate, this time using brews and one shotting mobs. For this I lower limestone hares HP enough with one inch punch then it gives me some pause during which I can't TP then after 2 ticks the brew gives me 100+ TP and I can one shot. This method usually allows at most one melee rounds before VS goes off ( I'm spamming the macro) so I'm WSing often with arounds 115 tps or less and sometimes 130 ish.
With RR/GH/thrashing trendills : in theory I have a 85% crit rate form atmas and dex buffs. I did plenty of Victory smite, and had to wait a while to see a non crit but it happened anyway. I was PUP/NIN (432 skill, D+39) with brew and saw a 3048 damage from VS with 5 tp return. It's not possible that this would come from the crit of a secondary hit because
1*( floor(432*0.11)+3+12+39+0.85*0.6*999 )*3.15*1.3=2499,...
So It's necessarily on the first hit. It's therefore a non crit (I have ~ 1.7 pdif on this 3048 dmg ws).
So it shows that the native crit rate on VS is < 15%.
To confirm I have done the same with RR+GH+SS (75% base crit) and got a handful of 11 tp return WS even though I would WS below 50%, which shows that the first hit didn't crit.
Since I had to do 40+ VS to get a gimp damage with RR+GH+TT I'm guessing it's only 10%.
Ultimate DPS simulator
https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit
Post by Mocchi on the JP side of the official forums gives this info (won't be translated to the EN side for a while since they're all on vacation):
Full original post here.•ウッコフューリー Ukko
【調整前の状態 】30%/50%/80%
↓
【テストサーバー】15%/25%/40%
•ビクトリースマイト Smite
【調整前の状態 】15%/30%/60%
↓
【テストサーバー】10%/20%/35%
Shows the old and new crit scaling values for Smite and Ukkos at 100/200/300 TP. Confirms the 10% Markov tested.
Looks like a 3.5%-4% reduction in overall damage at the usual usage at ~100 TP, and a 12%-16% reduction at 300 TP.
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