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  1. #1
    Player Briarb19's Avatar
    Join Date
    May 2011
    Posts
    24
    Character
    Rayna
    World
    Lakshmi
    Main Class
    BLU Lv 95

    Add New Jobs to Relic Weapons - Past Due for an Explanation

    Reading through the old topics, I still don't see a response from a rep on this and I'm sure some of us BLUs, SCHs, CORs, PUPs, and DNCs would still appreciate being given the same variety of end game weapons to choose from as the rest of the jobs in the game. None of the relic weapons applicable are particularly game breaking and the only one with a questionable enhancement is Spharai. Are there other balance issues that I'm not seeing?

    BLU on Excalibur - Another toy at best, no balancing issues required.
    DNC on Mandau - Basically just a variation of Twashtar.
    SCH on Claustrum - Arguably, this is really not a strong weapon that offers anything game breaking to SCH, so there should be no issues adding them merely for completion's sake (sorry SCHs).
    COR on Annihilator - A physical version of Armageddon. RNGs will still continue to pull ahead given all their abilities.
    PUPs on Spharai - Ok, Counter IV would be broken on PUP. So just make it a MNK only enhancement. Done. Or give them a PUP only enhancement if it's not so much work. Either one works and handles the balance issue fine.

    If the goal is/was to encourage us to work on mythics, it's not going to work, especially nowadays. There are two issues with mythics - the alex requirement and the fact that the majority of mythics have weak weapon skills that render the weapon impractical. Preventing us from making relics for one of our ToAU/WoG jobs will not fix these issues that turn people off from mythics. If you want people working on mythics, fix the alex (sounds like this is taken care of) and beef up their weapon skills across the board.

    If the problem is simply story, is anybody really going to complain here if the story doesn't 'fit' perfect? I don't care if you simply add us on as an 'augment' after the entire quest is done on another job. Just allow us to use them. Or come up with some simple story for it. You did it for relic armor and no one complained, so why not relic weapons?

    Allowing the ToAU/WoG jobs to use relics would only create a significant amount of additional end game content for players and allow those who enjoy those newer jobs the opportunity to take advantage of the dynamis changes along with the rest of the playerbase.

    I really think this change should be considered or at least a reasonable explanation finally provided indicating why this change isn't possible.

    And please people ... do not derail this and make it a topic about mythics or whether relics are 'worth' getting. Eventually a rep will at least comment if we just stay focused.

    Edit:
    Without some indication from SE on why they won't implement this, there's only so much we can do. In the mean time, here are some things to discuss:

    - How adding ToAU/WoG jobs to relics will benefit those jobs
    - How this change will benefit SE
    - Suggestions in terms of ways to resolve the 'story' issue aspect of this change
    - Fixes for possible 'balance' issues
    (15)
    Last edited by Briarb19; 10-31-2011 at 03:12 PM.

  2. #2
    Player Juri_Licious's Avatar
    Join Date
    Mar 2011
    Posts
    369
    I was thinking about making a thread of why DNC can't use the Relic Dagger.
    They might as well do this.

    Only way I can use Mercy Stroke currently is with the Clement skean.
    (0)

  3. #3
    Player Krashport's Avatar
    Join Date
    Mar 2011
    Posts
    646
    Character
    Krash
    World
    Odin
    Main Class
    SMN Lv 99



    ^ Gandiva, Why can't SAM use?




    ^ Annihilator, Why can't COR use?


    ^ Mandau, Why can't DNC use?


    ^ Twashtar, Why can't RDM use?
    (8)
    Last edited by Krashport; 10-31-2011 at 03:19 PM.

  4. #4
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    The OPs point is that every job has access to a mythic and emp but not relic. There's no need to do silly things like add RDM to twashtar or SAM to gandiva since they already have access to emps.

    If they are worried about the counter effect on PUP they can just make it like the DW on suppanomimi. PUP would only get the "enhances counter" effect if they were /mnk.

    I would love to see DNC added to Mandau so I would have a reason to level another job.
    (0)
    ↓ Trolling sapling ↓

  5. #5
    Player
    Join Date
    Mar 2011
    Posts
    301
    And I'm not entirely convinced that giving PUP a weapon with Counter+5~11 (depending on how many trials you've thrown at it) is broken anyway. (Yes, that's all that the 'Enhances "Counter" effect IV' amounts to. Counter+11.)
    (0)

  6. #6
    Player Dew's Avatar
    Join Date
    Mar 2011
    Location
    MolaMola Enterprises
    Posts
    115
    Character
    Dew
    World
    Bismarck
    Main Class
    RDM Lv 99
    Blu and Excalibur don't mix.

    Excalibur is a Longsword.(Blu would just be weird with Excalibur.)

    Mandau is Dagger. (Dnc's are mostly knifes, but would make some sense to add them.)

    Yochi(Is kind of bows Sam can use.)

    Gandiva(Is the rng only type of bow.)

    Anni(Is like most guns so cor would make sense.)

    Tawshtar(Se don't want rdms with Icecream cones.)

    Spharai(Pup could work on this but, again not the type of h2h pup uses.)

    Sch would more likely be on Mjollnir.(Reason its on Emp staff is cause se made magian clubs whm only.)
    (0)
    Last edited by Dew; 10-31-2011 at 10:17 PM.

  7. #7
    Player Nightfyre's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Nightfyre
    World
    Fenrir
    Main Class
    BLU Lv 99
    Quote Originally Posted by MDenham View Post
    And I'm not entirely convinced that giving PUP a weapon with Counter+5~11 (depending on how many trials you've thrown at it) is broken anyway. (Yes, that's all that the 'Enhances "Counter" effect IV' amounts to. Counter+11.)
    This. PUP natively has neither counter traits nor Counterstance so it would be significantly less powerful for PUP than MNK; you'd have to go /MNK to get that kind of countering capability whereas the MNK can go /WAR.

    Quote Originally Posted by Dew View Post
    Blu and Excalibur don't mix.

    Excalibur is a Longsword.(Blu would just be weird with Excalibur.)
    Have you never seen Almace? It looks absolutely ridiculous on BLU.
    (0)

  8. #8
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    Quote Originally Posted by Nightfyre View Post
    Have you never seen Almace? It looks absolutely ridiculous on BLU.
    Almace looks absolutely ridiculous on any job really.
    (4)

  9. #9
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Juri_Licious View Post
    I was thinking about making a thread of why DNC can't use the Relic Dagger.
    They might as well do this.

    Only way I can use Mercy Stroke currently is with the Clement skean.

    SE has given DNC too much of THF's stuff already. No more please.
    (2)

  10. #10
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Dew View Post
    Blu and Excalibur don't mix.

    Excalibur is a Longsword.(Blu would just be weird with Excalibur.)
    The same could be said about RDM traditionally using fencing swords but they are on excal. Not to mention magian swords are long swords.
    (1)
    ↓ Trolling sapling ↓

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