Inventory space is already a problem. If each inventory type has a hard cap of 80 and you're not going to create another type of sack, satchel, etc., then why oh why did you feel the need to introduce 8 more elemental rocks that we need for trials??? Could you not have just made the next level of trial require more geodes?

It's bad enough that we already have 4 different types of seals/crests that serve basically the same purpose. Now we have 8 more things to shuffle around or mule or else 25% of our available inventory will be taken up by crests/seals/geodes/-ites.