Page 41 of 51 FirstFirst ... 31 39 40 41 42 43 ... LastLast
Results 401 to 410 of 508
  1. #401
    Player CrystalWeapon's Avatar
    Join Date
    Mar 2011
    Location
    Sandy Oreo
    Posts
    228
    Character
    Crystalweapon
    World
    Lakshmi
    Main Class
    DRG Lv 96
    Quote Originally Posted by Volkai View Post
    OP: great post. It's nice to see people running the numbers so that others can learn why certain stats are so valuable.

    Unfortunately, gear elitists tend to come off in a poor light - you might say you feel sorry for them, but more often than not a new or average player's experience with a gear elitist is being denigrated for their less-than-optimal gear.

    Gear elitists, in my experience, don't care where you're coming from -- if your gear is not the best possible (which at this point in time generally means a full set of Emp +2 armor and a lv.90 Emp weapon unless you're using Twilight gear) then you will be treated as someone who does not deserve to be breathing air, much less playing FFXI, and that gear elitist is likely to instruct you to either die in a fire or take a short walk off of a tall building.

    [...]
    This thread should be sticked. It is very informative and is done in a very friendly manner. I agree with you that most (elitists) are regarded with the stigma of being very rude and condescending. If more took the time to explain common misconceptions about game mechanics in a straightforward non-insulting way, these forums would be alot more enjoyable. You always run into the classic (noob) that will insult you and rant about playing their own way, but that's an inevitability. When the data is presented like this with clear citations and test results listed, you do reach the ears of the uninformed/misinformed. When you talk about horribly geared players to their face about how badly they fail in a rude manner, you sometimes cause those players to continue to play bad out of a defense mechanism.

    tl;dr: Would be nice to see more of this over (troll) / (omg se how could you do this) / (demand) / (outright idiotic) threads.
    (2)
    http://www.youtube.com/watch?v=t8NsnLfIAcs&feature=BF&list=PLB5F836BEB04E9DF1&index=8

  2. #402
    Player Reiterpallasch's Avatar
    Join Date
    Mar 2011
    Posts
    388
    Character
    Korialstrasz
    World
    Leviathan
    Main Class
    DRG Lv 99
    Quote Originally Posted by Mirage View Post
    Using perle gear isn't stupid, even if it isn't optimal, so I have no real problems with people using that. Unless of course you have something better. Oh yeah, and if you're also mixing and matching your perle gear with other pieces, breaking the set bonus and ending up with a lower total haste than full perle. Saw that a few days ago, it made me sad.
    Totally agree. It's a shame how many people will fight and argue with you if you even so much try to help with a bit of advice. Suggesting that 5/5 perle is better than 4/5 and ohat will likely just end up with the "ur teh elitist herp derp" talk, or "haste doesn't matter when it just makes me miss faster!" crap that people spread around.

    Quote Originally Posted by CrystalWeapon View Post
    This thread should be sticked.
    Yes please!
    (1)

  3. #403
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    I wouldn't say this needs to be sticked, but at least the thread should be cleaned up alot.

    Like from post 2 and beyond. Up until people got back on topic, which was, what, page 33 or so?
    (1)

  4. #404
    Player Alukat's Avatar
    Join Date
    Mar 2011
    Posts
    302
    Character
    Alukat
    World
    Bahamut
    Main Class
    THF Lv 99
    quote of the op:
    "% DA Haste
    00% - 0 - 0
    05% - 5 - 5
    10% - 10 - 11
    15% - 15 - 18
    20% - 20 - 25
    25% - 25 - 33
    30% - 30 - 43
    35% - 35 - 54
    40% - 40 - 67
    45% - 45 - 82
    50% - 50 - 100
    55% - 55 - 122
    60% - 60 - 150
    65% - 65 - 186
    70% - 70 - 233
    75% - 75 - 300
    80% - 80 - 400"

    thx for this chart
    20% haste (+25)+ 7% DA (+8)= 21-22% (assuming at one u get +27) haste + 5% DA (+6)= 25% haste (+33)

    now adding haste spell

    35% haste (+54) + 7% DA (+10) = +64
    37% haste (assuming +57) + 5% DA (+7) = +64
    40% haste = +67

    conclusion:

    at lower haste level u can rep some haste for DA, 20% haste + 8%+ DA and 22% haste + 6%+ DA will outdo 25% haste.
    gonna hope SE will give more DA & TA gear to us in the future ^^
    (0)

  5. #405
    Player wish12oz's Avatar
    Join Date
    Mar 2011
    Location
    @marnie
    Posts
    1,254
    Quote Originally Posted by Alukat View Post
    at lower haste level u can rep some haste for DA, 20% haste + 8%+ DA and 22% haste + 6%+ DA will outdo 25% haste.
    gonna hope SE will give more DA & TA gear to us in the future ^^
    The chart actually says if you go from 20% haste to 25% haste you gain 8.33% damage.
    +8% DA is only an 8% damage increase if you have 0% DA to begin with, since DA has diminishing returns the more of it you have. And even if you had 0% DA to begin with, 8.33% is bigger then 8%.


    Haste value-----------Increase in attack rounds
    20%------------------- 25.00%
    25%------------------- 33.33%

    33.33-25=8.33
    (1)

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos

  6. #406
    Player RAIST's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    2,563
    have to also remember that DA is still dealing with some randomness--it's not a flat pattern that x% DA gives you an extra attack every Y number of attacks to increase your attacks per minute. On the other hand, Haste is a constant increase in your attacks per minute.
    (1)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  7. #407
    Player Laraul's Avatar
    Join Date
    Mar 2011
    Posts
    140
    Character
    Laraul
    World
    Fenrir
    Main Class
    SAM Lv 97
    Instead of explain it like the OP which is just a concept, I shall use actual equations to explain how haste works.

    Where...
    • X=BASE DELAY
    • Y=RESULTING DELAY
    • N=HASTE MODIFIER

    Y = X - X * (N/100)

    We know that according to the OP that 33 is the delay reduction, and we know that haste is 25% or 25/100.
    X * (25 / 100) = 33

    So now we have...
    Y = X - 33

    Well X must be 132. And you get...
    Y = 132 - 33

    or
    Y = 99
    So Y = 99 when N = 25 and X = 132.

    I'd like to know how the op got the numbers used for haste of 30% - 80% The math didn't work unless you keep Y constant possibly. So the OP is saying that haste does nothing?

    NOTE:
    Your base delay (with nothing equipped) is 240. Some weapon gear has a delay less than 240.
    (0)
    Last edited by Laraul; 06-08-2011 at 09:36 PM.

  8. #408
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    I think you didn't read the OP and just the quote, or you just didnt understand anything.

    read the OP again, if you still think what you just wrote then go back to school.
    (0)

  9. #409
    Player RAIST's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    2,563
    The math can get a bit screwy b/c you are dealing with floored values and number of swings in a set time frame. If you run the numbers on just # swings per minute you can be dropping swings because you can't swing .15 times lol. But if you expand it out longer, you can see how it takes off at a more consistent rate.

    The big point to remember about haste is that it is a flat increase to your attack speed, and thus your TP gain. DA works on a different mechanic that is not as consistent in both your attack speed and TP gain.

    Edit:
    210 delay =3.5 seconds a swing (210/60), 100 swings takes 350 seconds.
    10% haste drops delay 21 points to 189 for 3.15 seconds a swing (189/60).
    So, in 350 seconds with 10% haste with same base delay, you will swing 111 times (350/3.15=111.111...) for an 11.111...% increase in attack rounds.
    (0)
    Last edited by RAIST; 06-05-2011 at 04:16 AM.
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  10. #410
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    SO in terms that the average player can understand:

    Haste > all

    stop being stupid and using 24% haste with perle hands/aurore hands when you can cap it with dusk.
    (0)

Page 41 of 51 FirstFirst ... 31 39 40 41 42 43 ... LastLast

Tags for this Thread