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  1. #1
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by Dfoley View Post
    2) 80% haste isnt a 400% increase in attack rounds, at 240 dly you have 15 /min, with 80% haste you have 75. Thats a 500% increase. You had the right calculation when you translated it to hits.
    Incorrect. It's a 400% increase.

    Let's look at 100 delay.

    80% haste

    100 x .2 = 20 delay.


    Ok, Now, 10 attack rounds before haste.

    100 delay x 10 attack rounds = 1000 delay.

    How many attacks does 20 delay get in 1000 units of delay?

    1000/20 = 50 attack rounds.

    50/10 = 500%. 500% isn't the increase. It's 500% of 10.

    10 is 100% of 10. The increase from 100% to 500% is 400%

    50 is 500% of 10, but it's not a 500% increase to 10. It's a 400% increase of 10.


    I don't like how I worded that, so I'll try again.

    Let's say 50 = 500%. Let's cut that into 5 equal slices.

    10 10 10 10 10. Each slice is 100%

    100 delay has one slice of 10.
    20 delay has 5 slices of 10

    4 slices is the increase. 4 slices is 400%.


    Edit:
    To make it really simple.

    Let's look at 10 and 5.

    5 x 2 = 10. 10 is a 100% increase of 5. (because you double 5 to get 10).

    10/5 = 200%. It's 200% of 5, but the increase is 100% because 5 is still 100% of 5, which is our base point.
    (1)
    Last edited by Cream_Soda; 03-15-2011 at 06:48 AM.

  2. #2
    Player Rambus's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Cream_Soda View Post
    Incorrect. It's a 400% increase.

    Let's look at 100 delay.

    80% haste

    100 x .2 = 20 delay.


    Ok, Now, 10 attack rounds before haste.

    100 delay x 10 attack rounds = 1000 delay.

    How many attacks does 20 delay get in 1000 units of delay?

    1000/20 = 50 attack rounds.

    50/10 = 500%. 500% isn't the increase. It's 500% of 10.

    10 is 100% of 10. The increase from 100% to 500% is 400%

    50 is 500% of 10, but it's not a 500% increase to 10. It's a 400% increase of 10.


    I don't like how I worded that, so I'll try again.

    Let's say 50 = 500%. Let's cut that into 5 equal slices.

    10 10 10 10 10. Each slice is 100%

    100 delay has one slice of 10.
    20 delay has 5 slices of 10

    4 slices is the increase. 4 slices is 400%.


    Edit:
    To make it really simple.

    Let's look at 10 and 5.

    5 x 2 = 10. 10 is a 100% increase of 5. (because you double 5 to get 10).

    10/5 = 200%. It's 200% of 5, but the increase is 100% because 5 is still 100% of 5, which is our base point.
    Guess i was right about pointing out what 400% increase ment

    its 40/10 for the increase

    you leave out that 10 because your stating the increase, so you cannot include the original vaule

    I find this as a troll post:
    Quote Originally Posted by Fondle View Post
    Also I enjoy using the SEA DAUGHTER aTMA due to the fact my only reliable means to obtain tactical points is the regeneration it offers, would wearing a maximum haste build on my ridill/joyeuse warrior be enough to counteract this "Mountainous Slow" it imposes upon me?
    (0)
    Last edited by Rambus; 03-15-2011 at 06:54 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

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