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  1. #11
    Player Greatguardian's Avatar
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    Quote Originally Posted by Frost View Post
    I actually debated on whether or not to put it at 25% or 26% because technically the cap IS 25%

    The haste on gear that add up to that are not all accurately displayed. (As you stated)

    The discrepancy is in the gear, not the cap.

    Edit:
    Btw thank you all for the input, I read this over like 30 times and fact checked my math and stuff.. But it's hard to get everything. I appreciate it.
    This is correct.

    The cap on haste from gear is 256/1024, or 25%. However, because the actual haste value is in bit form and the values of haste on gear is in %-form, rounding tends to occur which can cause discrepancies between your visible haste value and your actual haste value.

    An example:
    1% Haste on gear would round to 10.24/1024, but because the game floors values you're only actually getting 10/1024 of haste from that piece.

    In most cases, a visible 25% Haste in gear translates to 250/1024, which is less than 25%. In order to truly get 25% haste, or 256/1024, you need to have 26% of visible Haste gear. However, because you were only missing 6/1024 while you had 25% visible Haste gear, that last 1% of visible haste is worth about half as much as each of the previous 1%'s of haste.

    I think this is an excellent resource, by the way. I don't see anything wrong with your numbers in the OP, I just thought I'd clarify the 25/26% gear Haste bit in case anyone was interested.
    (3)

  2. #12
    Player
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    Mar 2011
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    Bastok
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    Nice guide, thanks for putting this up.
    (0)

    Burmecia | DRG | COR | SMN | NIN | PLD | SAM | BRD | RDM |

  3. #13
    Player Cream_Soda's Avatar
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    Mar 2011
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    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    21% haste is a 26.58% increase in attack rounds. 22% haste is a 28.21% increase in attack rounds. - Or to put it simply a 1.63% increase in attack rounds.
    This is incorrect. It's pretty much never in terms of addition/subtraction and most often in terms of multiplication/division.

    Let's look at it this way.

    Our average dmg is 1 dmg/attack.

    We go for 100 attack rounds.

    21% haste, you get 26.58% extra attacks for 126.58 attacks total.
    22% haste you get 28.21% extra attacks for 128.21 attacks total.

    Since our average dmg is 1/hit (1 is just easy to work w/ any number would give same results).

    128.21 dmg vs 126.58 dmg.

    You gain 1.63 damage, in comparison, but you don't a 1.63% increase in damage.

    128.21/126.58 = 1.29% increase in damage.

    In that particular scenario, you're giving it slightly more credit than what it's worth.
    (1)

  4. #14
    Player Cream_Soda's Avatar
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    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    A simple way to get the % increase from haste.

    [(Amount of haste you're adding)/(100 - TOTAL HASTE)] x 100

    by total haste, I mean YOU INCLUDE the haste you're adding.

    So, for example, let's say you have 21% haste, and add 1% haste to total 22% haste.

    1/(100-22) = 1/78 = .0128205128 x 100 = 1.28%


    The number I calculated in my previous post (1.29%) is slightly off because we were using rounded figures.



    The formula does match your chart perfectly though.

    For example, going from 0 to 80% haste

    [80/(100-80)] x 100 = [80/20] x 100 = [4] x 100 = 400% increase.
    (2)

  5. #15
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    I thought I chose my words pretty carefully.
    I said it was a 1.63% increase in attack rounds between those two points.

    But you're right, it's not the difference, it's a product(good catch). However, due to the wording chosen, wouldn't 26.58% increase in hit rate to 28.21% increase in hit rate actually be 6.13% increase in hit rate between the two points?

    Please confirm.
    (0)

  6. #16
    Player Cream_Soda's Avatar
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    Character
    Tigerwoods
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    Sylph
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    MNK Lv 99
    That would be correct.
    (0)

  7. #17
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    26.58% to 28.21% is 6.13%

    But...

    85.19% to 88.68% is only 4.10%

    And I know Haste is exponential, so what am I doing wrong here?
    (0)

  8. #18
    Player Naturebeckles's Avatar
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    Mar 2011
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    Sandy - Sylph
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    210
    Character
    Naturebeckles
    World
    Sylph
    Main Class
    SMN Lv 99
    I can't believe one of you posted a guide which spawned this entire pointless discussion about the specifics over haste. Maybe I'll just stick to not being a haste whore....
    (1)
    Level 99 jobs: THF, WAR, SAM, SMN, WHM. Haste is overrated. Ok. Not really. But that's what you all think I believe anyway.

  9. #19
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    Quote Originally Posted by Naturebeckles View Post
    I can't believe one of you posted a guide which spawned this entire pointless discussion about the specifics over haste. Maybe I'll just stick to not being a haste whore....
    It's funny you of all people ended up posting here. Among others, it was ultimately your naivety that lead to this post.
    (9)

  10. #20
    Player Greatguardian's Avatar
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    Quote Originally Posted by Naturebeckles View Post
    I can't believe one of you posted a guide which spawned this entire pointless discussion about the specifics over haste. Maybe I'll just stick to not being a haste whore....
    Frost is the OP. He is simply checking his work. Their discussion has been incredibly civil and has proven beneficial to the thread. I dare say it's far from pointless.
    (10)

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