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  1. #1
    Player wish12oz's Avatar
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    Quote Originally Posted by Leonlionheart View Post
    I don't know what this animation delay you guys are talking about is, I've gear swapped out of it before and had 100% TP before Ukko's Fury was finished taking forever.
    When you use any JA or WS, theres 1-2 second delay that interrupts attack rounds where you cant do anything but use another ja/cast a spell.

    So like, if you use a 5 hit and take 10 seconds to get 100 tp, it takes you 12 seconds to get 100tp and ws and then start to get tp again. So the round is 12 seconds, not 10, and that inherently lowers the effectiveness of haste. And while this arguement is true, its also very stupid and not worth considering at all, unless you have capped haste.

    I think thats what we're talking about anyway, I'm kind of out of it today, I think I might be sick, so I'm hoping this is even understandable honestly lol.
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  2. #2
    Player Greatguardian's Avatar
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    Quote Originally Posted by wish12oz View Post
    When you use any JA or WS, theres 1-2 second delay that interrupts attack rounds where you cant do anything but use another ja/cast a spell.

    So like, if you use a 5 hit and take 10 seconds to get 100 tp, it takes you 12 seconds to get 100tp and ws and then start to get tp again. So the round is 12 seconds, not 10, and that inherently lowers the effectiveness of haste. And while this arguement is true, its also very stupid and not worth considering at all, unless you have capped haste.

    I think thats what we're talking about anyway, I'm kind of out of it today, I think I might be sick, so I'm hoping this is even understandable honestly lol.
    That's correct. Action delay can be minimized to a degree, since initial actions take 120 delay (slightly over 2s), and all subsequent actions that you "Chain" onto the first action take 60 delay (~1s). But at very low weapon delay numbers, action delay will marginally decrease the value of haste the more you WS/JA.
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  3. #3
    Player Leonlionheart's Avatar
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    Quote Originally Posted by Greatguardian View Post
    That's correct. Action delay can be minimized to a degree, since initial actions take 120 delay (slightly over 2s), and all subsequent actions that you "Chain" onto the first action take 60 delay (~1s). But at very low weapon delay numbers, action delay will marginally decrease the value of haste the more you WS/JA.
    This is what I'm seeing then since I usually warrior's charge or meditate after Ukko's
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