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  1. #301
    Player Alkalinehoe's Avatar
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    Quote Originally Posted by Fondle View Post
    any tips on coaxing an unruly mage into pleasuring me with his haste spell?
    Kick him and get a better one?
    (0)

  2. #302
    Player Greatguardian's Avatar
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    Quote Originally Posted by Fondle View Post
    any tips on coaxing an unruly mage into pleasuring me with his haste spell?
    Serious reply just in case: Ask them politely for it if they haven't cast it on you, as that should be one of their most fundamental responsibilities in a party. If they start giving you crap for it, you can choose either to talk to them or to give up and just assume that you are dealing with someone who can't be helped. If they can't handle hasting, they are probably lacking in other areas of magery as well and you'd be better off just avoiding them in the future.

    But because you're a horrid troll: Get out.

    Edit: Also, what he said ^
    (0)

  3. #303
    Player Fondle's Avatar
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    Character
    Fondue
    World
    Asura
    Main Class
    DNC Lv 99
    Also I enjoy using the SEA DAUGHTER aTMA due to the fact my only reliable means to obtain tactical points is the regeneration it offers, would wearing a maximum haste build on my ridill/joyeuse warrior be enough to counteract this "Mountainous Slow" it imposes upon me?
    (0)

  4. #304
    Player Alkalinehoe's Avatar
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    Quote Originally Posted by Fondle View Post
    Also I enjoy using the SEA DAUGHTER aTMA due to the fact my only reliable means to obtain tactical points is the regeneration it offers, would wearing a maximum haste build on my ridill/joyeuse warrior be enough to counteract this "Mountainous Slow" it imposes upon me?
    No. Since you're already adding so much slow, I'm sure Slow+ caps at 25% too, so you're just better off fulltiming hecatomb gear so you can hit harder.
    (0)

  5. 03-15-2011 06:45 AM
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    Content was edited by Moderator due to violation of Forum Guidelines.

  6. #305
    Player Cream_Soda's Avatar
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    Mar 2011
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    Character
    Tigerwoods
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    Sylph
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    MNK Lv 99
    Quote Originally Posted by Dfoley View Post
    2) 80% haste isnt a 400% increase in attack rounds, at 240 dly you have 15 /min, with 80% haste you have 75. Thats a 500% increase. You had the right calculation when you translated it to hits.
    Incorrect. It's a 400% increase.

    Let's look at 100 delay.

    80% haste

    100 x .2 = 20 delay.


    Ok, Now, 10 attack rounds before haste.

    100 delay x 10 attack rounds = 1000 delay.

    How many attacks does 20 delay get in 1000 units of delay?

    1000/20 = 50 attack rounds.

    50/10 = 500%. 500% isn't the increase. It's 500% of 10.

    10 is 100% of 10. The increase from 100% to 500% is 400%

    50 is 500% of 10, but it's not a 500% increase to 10. It's a 400% increase of 10.


    I don't like how I worded that, so I'll try again.

    Let's say 50 = 500%. Let's cut that into 5 equal slices.

    10 10 10 10 10. Each slice is 100%

    100 delay has one slice of 10.
    20 delay has 5 slices of 10

    4 slices is the increase. 4 slices is 400%.


    Edit:
    To make it really simple.

    Let's look at 10 and 5.

    5 x 2 = 10. 10 is a 100% increase of 5. (because you double 5 to get 10).

    10/5 = 200%. It's 200% of 5, but the increase is 100% because 5 is still 100% of 5, which is our base point.
    (1)
    Last edited by Cream_Soda; 03-15-2011 at 06:48 AM.

  7. 03-15-2011 06:47 AM
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    Content was edited by Moderator due to violation of Forum Guidelines.

  8. 03-15-2011 06:48 AM
    Reason
    Content was edited by Moderator due to violation of Forum Guidelines.

  9. #306
    Player Rambus's Avatar
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    Mar 2011
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    Windurst
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    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Cream_Soda View Post
    Incorrect. It's a 400% increase.

    Let's look at 100 delay.

    80% haste

    100 x .2 = 20 delay.


    Ok, Now, 10 attack rounds before haste.

    100 delay x 10 attack rounds = 1000 delay.

    How many attacks does 20 delay get in 1000 units of delay?

    1000/20 = 50 attack rounds.

    50/10 = 500%. 500% isn't the increase. It's 500% of 10.

    10 is 100% of 10. The increase from 100% to 500% is 400%

    50 is 500% of 10, but it's not a 500% increase to 10. It's a 400% increase of 10.


    I don't like how I worded that, so I'll try again.

    Let's say 50 = 500%. Let's cut that into 5 equal slices.

    10 10 10 10 10. Each slice is 100%

    100 delay has one slice of 10.
    20 delay has 5 slices of 10

    4 slices is the increase. 4 slices is 400%.


    Edit:
    To make it really simple.

    Let's look at 10 and 5.

    5 x 2 = 10. 10 is a 100% increase of 5. (because you double 5 to get 10).

    10/5 = 200%. It's 200% of 5, but the increase is 100% because 5 is still 100% of 5, which is our base point.
    Guess i was right about pointing out what 400% increase ment

    its 40/10 for the increase

    you leave out that 10 because your stating the increase, so you cannot include the original vaule

    I find this as a troll post:
    Quote Originally Posted by Fondle View Post
    Also I enjoy using the SEA DAUGHTER aTMA due to the fact my only reliable means to obtain tactical points is the regeneration it offers, would wearing a maximum haste build on my ridill/joyeuse warrior be enough to counteract this "Mountainous Slow" it imposes upon me?
    (0)
    Last edited by Rambus; 03-15-2011 at 06:54 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  10. #307
    Player Cream_Soda's Avatar
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    Tigerwoods
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    Sylph
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    MNK Lv 99
    lol, I found an even easier way to explain it now that I did the math w/ smaller numbers.

    Compare 6 to 5, a 20% increase.

    6/5 = 1.2. x100 = 120%.

    The .2 is the actual increase, that one in front of it is a place holder.
    (1)

  11. #308
    Player Nepharite's Avatar
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    Mar 2011
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    Alexander Server
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    125
    Character
    Nepharite
    World
    Shiva
    Main Class
    WAR Lv 90
    Do people actually still think haste is pointless after 31 pages?
    (0)

  12. #309
    Player Alkalinehoe's Avatar
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    Quote Originally Posted by Nepharite View Post
    Do people actually still think haste is pointless after 31 pages?
    It's not that people think it's useless, it's that the players arguing against it are just lazy to properly gear their jobs.
    (0)

  13. #310
    Player rog's Avatar
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    Quote Originally Posted by Nepharite View Post
    Do people actually still think haste is pointless after 31 pages?
    10 posts per page would make me cry.

    Almost as much as i am already because yes, people still think it's useless.
    (0)

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