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  1. #1
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    Mar 2011
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    Increase buff durations across the board

    The tedious process of maintaining buffs is an unfulfilling chore. Buff durations in general need to be more in line with that of Protect and Shell, in that you apply them and then don't have to worry about them until they are either dispelled or wear off much later. Having to constantly renew buffs makes for poor gameplay and I think the overall game experience would be much improved if buff durations were increased across the board.

    Buffing should not be a tedious chore, it should be something done as preparation for an encounter.
    (6)

  2. #2
    Player Daniel_Hatcher's Avatar
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    Mar 2011
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    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    I agree with this and vote for a standard duration of 5 minutes or more NOT including any duration buffs.
    (1)

  3. #3
    Player Cahlum's Avatar
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    May 2011
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    62
    Character
    Cahlum
    World
    Cerberus
    Main Class
    SMN Lv 99
    It's called Composure with RDMAF3+2.
    (2)

  4. #4
    Player Daniel_Hatcher's Avatar
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    Mar 2011
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    Character
    Alvian
    World
    Phoenix
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    MNK Lv 12
    Quote Originally Posted by Cahlum View Post
    It's called Composure with RDMAF3+2.
    Bravo! There is also a SCH stratagem. It still shouldn't be as short as it is.

    See my post: NOT including any duration buffs.

    PS. Anyone found out what the lowest recast timer is now they changed it from 50%?
    (1)

  5. #5
    Player Malamasala's Avatar
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    Mar 2011
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    I was asking for this for BP:Wards around 2004. SE liked the idea, so they put it on COR. All older jobs are simply screwed out of long durations.
    (2)

    Quote Originally Posted by Camate View Post
    We are currently looking into enhancing elemental spirits.
    Miracles do happen!

  6. #6
    Player Alhanelem's Avatar
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    Mar 2011
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    Bastok
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    11,202
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    See my post: NOT including any duration buffs.
    If you make them long not including duration buffs, then with the duraiton buffs, the durations will be ridiculous.

    Most buff durations are designed such that there is a certain cost of maintianing them. The act of applying them is tedious, but it's SUPPOSED to be a drain on your resources. You have to choose between having the buffs and spending the time and MP on them, or not. It's part of the game balance.

    Generally, no matter how much you ask, you won't get an increase in duration without a reduction in potency. Each buff is designed to provide a certain amount of benefit. If you have them double the duration, they'll cut the potency in half or nearly in half so it provides the same amount of total benefit over its duration. Now this isn't to say that certain specific buffs really shouldn't be extended (because they don't last long enough to be really useful in the first place) but it shouldn't be, nor will they actually do, a universal duration increase.

    SE has commented on a few threads in the past saying that they would have to trade off potency to increase the duration of an effect.

    (Disclaimer: I'm not really against this, but I understand that the mechanic was balanced a certain way, so I wouldn't hold your breath about them changing it much.)
    (2)

  7. #7
    Player Daniel_Hatcher's Avatar
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    Mar 2011
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    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Alhanelem View Post
    If you make them long not including duration buffs, then with the duraiton buffs, the durations will be ridiculous.

    Most buff durations are designed such that there is a certain cost of maintianing them. The act of applying them is tedious, but it's SUPPOSED to be a drain on your resources. You have to choose between having the buffs and spending the time and MP on them, or not. It's part of the game balance.

    Generally, no matter how much you ask, you won't get an increase in duration without a reduction in potency. Each buff is designed to provide a certain amount of benefit. If you have them double the duration, they'll cut the potency in half or nearly in half so it provides the same amount of total benefit over its duration. Now this isn't to say that certain specific buffs really shouldn't be extended (because they don't last long enough to be really useful in the first place) but it shouldn't be, nor will they actually do, a universal duration increase.

    SE has commented on a few threads in the past saying that they would have to trade off potency to increase the duration of an effect.

    (Disclaimer: I'm not really against this, but I understand that the mechanic was balanced a certain way, so I wouldn't hold your breath about them changing it much.)
    SE's "balance" is different to everyone else's.

    Composure does triple duration to RDM, but only 95% duration to everyone else. Asking for 5 minutes minimum with RDM upgrading it to around 9 would only put it equal to RDM's Composure.
    (0)

  8. #8
    Player Dreamin's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    If SE will be willing to shorten BST's call beast timer from 5min (or DRG's from 20min from death of our bird), I could consider supporting this, otherwise, the reason is simple: BALANCE!

    And I agreed with Alhanelem's post above.
    (1)

  9. #9
    Player Seriha's Avatar
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    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Most buff durations are designed such that there is a certain cost of maintianing them. The act of applying them is tedious, but it's SUPPOSED to be a drain on your resources. You have to choose between having the buffs and spending the time and MP on them, or not. It's part of the game balance.
    Maintaining a large buff rotation may be difficult early on when leveling, but eventually it shifts from a resource strain to a simple pain in the butt.

    I can comfortably say any RDM dreaded the possibility of winding up in a party where they needed to cast 6 hastes and refreshes, usually babysitting a BLM group in Dynamis and the like. That's 12 spells sucking up 5-6 seconds of time apiece with casting, global cooldown, and targeting (if target is even in range) for 60-72s of cycling. That's at or over 1/3 of Haste's 180s duration, and an even larger chunk of Refresh's 150s duration. It's also more than likely the RDM would have to be squeaking in cures and debuffs during this time, or as hinted at earlier, chasing people down. It is not a particularly fun task and a scenario that led to a lot people being unwilling to play their RDM for endgame events, if not quit it entirely.

    Enter today's situation. Sure, full +2 set and cape helps, but arguably the 3x duration should've natively come with Composure. I'm also of the mindset that people shouldn't need a full +2 set just to take some of the tedium out of a basic function, nevermind the presence of mobs who absolutely love to Dispelga or overwrite Haste and mess with buff cycles these days. And in general, all your average RDM is going to have to offer other party members is Haste, Refresh, and Regen. Yeah, you'll see some pining for the ability to cast Temper or Gain spells on others, but that would be the absolute death of RDM as an enjoyable class under current mechanics.

    I can't help but feel Cid is fishing for this as more of a buff to WHM, though, as they would reap the benefits of this far more than RDM with their AoE equivalents of spells. But in general, I've always pined for some means to increase buff durations. Prior to Composure, I wanted a tiered trait on RDM that people sub the job for. I've also entertained the idea of durations scaling with Enhancing skill similar to some SMN pacts. This technically exists with barspells, who have a base duration until you hit the enhancing skill of level 55 or so, then they proceed to increase in duration until capping out at something like 15 minutes. So, really, in the same span of time, a player might be without said buffs for 10-30s unless the buffer doesn't pay much attention or is overburdened. I'd even settle for a 5s recast JA that doubled MP costs to double durations. Stepping on SCHs toes? Maybe. They can AoE a lot of buffs, though, giving them more time to do other things.
    (2)

  10. #10
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    Quote Originally Posted by Seriha View Post
    I can't help but feel Cid is fishing for this as more of a buff to WHM
    This is because you are paranoid and live in your own little reality.

    The changes I seek are of a much broader scope than Red Mage, or even mages in general. I simply think it is poor game design to have players constantly fiddling with renewing their buffs unless said buffs are actively being dispelled.
    (0)

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