Hm? No, I didn't ask for an explanation, I had guessed the reasoning. I'm just saying, in response, Turban and Dusk are still better by a fairly large amount whether or not you swap gear at all. They are better by a greater margin if you do swap gear, of course. But then again, everything is.
From a thf player guide on wiki:
http://wiki.ffxiclopedia.org/wiki/Th...laying_the_Job
I do stack some STR on my thf for added attack, btw.
Stats That Should Be ObtainedEdit
Agility - AGI does a lot of things for Thief. One of the big things it does is powers Trick Attack (Job ability obtained at level 30). Each point of AGI adds 1 to your weapon damage for the Trick Attack hit. It also improves your evasion, parry, shield, and ranged accuracy stats. It's good if you have your Pulling macro that equips all of your AGI+ gear before you Ranged Attack it. It will help for the best results of you actually hitting the monster you are pulling and it will give you extra Evasion as you run back to your party. For every two points of Agility a character has, these stats are raised by one point.
Dexterity - DEX also does quite a few things, one of the most important thing is that it powers Sneak Attack (Job ability obtained at level 15). Each point of DEX adds 1 to your weapon damage for the Sneak attack hit. It is said that each point of Dexterity raises critical hit rate by 0.125%. Dexterity also has a direct impact on a character's accuracy stat. For every two points of DEX a character has, his/her accuracy is raised by one point. DEX is also the driving factor in almost every THF weapon skill.
Strength - STR is generally avoided by Thieves. Because Thief has naturally low Strength, overcoming an enemies' Vitality and thus raising the STR variable is more difficult for them than other jobs. In addition, all of Thief's weapon skills use mostly DEX mods, especially Shark Bite at 66, which has a 50_%DEX mod attached to it. Because of this, DEX generally adds more damage to weapon skills than Strength will. However, strength can also raise your Attack, which is beneficial. Strength also raises your Ranged Attack, so gaining Strength and Agility for Ranger isn't such a bad idea. Every two points of Strength raises your characters Attack and Ranged Attack by 1 point.
Level 99 jobs: THF, WAR, SAM, SMN, WHM. Haste is overrated. Ok. Not really. But that's what you all think I believe anyway.
Wiki guides can also be written by people that don't know what they're doing.
Edit: And actually I don't see anywhere in the guide advocating only using one set of gear. "Use AGI for Trick Attack in a macro", "Use Dex for Trick Attack in a macro", and "Use Str, or Dex if it is a comparable WS mod for the WS you're using in a macro for that WS" are what I get out of it.
What is this, Brady guides 2.0?
Seriously, the fact that there was a section on race should have tipped you off.
oh, well I thought somebody did...
anyway, you're telling me that dusk gloves with hp +20, attack +5 and haste +3% is better than the aurore gloves with str +4, agi +4 and haste +2% even though when I trick attack somebody wearing the aurore gloves will give me more damage?
Level 99 jobs: THF, WAR, SAM, SMN, WHM. Haste is overrated. Ok. Not really. But that's what you all think I believe anyway.
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