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  1. #191
    Player Nepharite's Avatar
    Join Date
    Mar 2011
    Location
    Alexander Server
    Posts
    125
    Character
    Nepharite
    World
    Shiva
    Main Class
    WAR Lv 90
    Quote Originally Posted by Naturebeckles View Post
    I didn't get kicked. He invited me and then changed his mind because I didn't have the maneater or ridell on my war.

    To Great Guardian... I'm not sure why it's not obvious why the Aurore is better for thf. Dex and Agi is best base stats for thf for acc, evasion, trick attack, etc. So... I'm surprised that you actually asked me to explain that.
    The gain from the stats will be very small compared from the increased attack rate and increased ws rate.
    (0)

  2. #192
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    Quote Originally Posted by Naturebeckles View Post
    To Great Guardian... I'm not sure why it's not obvious why the Aurore is better for thf. Dex and Agi is best base stats for thf for acc, evasion, trick attack, etc. So... I'm surprised that you actually asked me to explain that.
    Hm? No, I didn't ask for an explanation, I had guessed the reasoning. I'm just saying, in response, Turban and Dusk are still better by a fairly large amount whether or not you swap gear at all. They are better by a greater margin if you do swap gear, of course. But then again, everything is.
    (0)

  3. #193
    Player Naturebeckles's Avatar
    Join Date
    Mar 2011
    Location
    Sandy - Sylph
    Posts
    210
    Character
    Naturebeckles
    World
    Sylph
    Main Class
    SMN Lv 99
    From a thf player guide on wiki:

    http://wiki.ffxiclopedia.org/wiki/Th...laying_the_Job

    I do stack some STR on my thf for added attack, btw.

    Stats That Should Be ObtainedEdit
    Agility - AGI does a lot of things for Thief. One of the big things it does is powers Trick Attack (Job ability obtained at level 30). Each point of AGI adds 1 to your weapon damage for the Trick Attack hit. It also improves your evasion, parry, shield, and ranged accuracy stats. It's good if you have your Pulling macro that equips all of your AGI+ gear before you Ranged Attack it. It will help for the best results of you actually hitting the monster you are pulling and it will give you extra Evasion as you run back to your party. For every two points of Agility a character has, these stats are raised by one point.
    Dexterity - DEX also does quite a few things, one of the most important thing is that it powers Sneak Attack (Job ability obtained at level 15). Each point of DEX adds 1 to your weapon damage for the Sneak attack hit. It is said that each point of Dexterity raises critical hit rate by 0.125%. Dexterity also has a direct impact on a character's accuracy stat. For every two points of DEX a character has, his/her accuracy is raised by one point. DEX is also the driving factor in almost every THF weapon skill.
    Strength - STR is generally avoided by Thieves. Because Thief has naturally low Strength, overcoming an enemies' Vitality and thus raising the STR variable is more difficult for them than other jobs. In addition, all of Thief's weapon skills use mostly DEX mods, especially Shark Bite at 66, which has a 50_%DEX mod attached to it. Because of this, DEX generally adds more damage to weapon skills than Strength will. However, strength can also raise your Attack, which is beneficial. Strength also raises your Ranged Attack, so gaining Strength and Agility for Ranger isn't such a bad idea. Every two points of Strength raises your characters Attack and Ranged Attack by 1 point.
    (0)
    Level 99 jobs: THF, WAR, SAM, SMN, WHM. Haste is overrated. Ok. Not really. But that's what you all think I believe anyway.

  4. #194
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Quote Originally Posted by Naturebeckles View Post
    From a thf player guide on wiki:

    http://wiki.ffxiclopedia.org/wiki/Th...laying_the_Job

    I do stack some STR on my thf for added attack, btw.

    Stats That Should Be ObtainedEdit
    Agility - AGI does a lot of things for Thief. One of the big things it does is powers Trick Attack (Job ability obtained at level 30). Each point of AGI adds 1 to your weapon damage for the Trick Attack hit. It also improves your evasion, parry, shield, and ranged accuracy stats. It's good if you have your Pulling macro that equips all of your AGI+ gear before you Ranged Attack it. It will help for the best results of you actually hitting the monster you are pulling and it will give you extra Evasion as you run back to your party. For every two points of Agility a character has, these stats are raised by one point.
    Dexterity - DEX also does quite a few things, one of the most important thing is that it powers Sneak Attack (Job ability obtained at level 15). Each point of DEX adds 1 to your weapon damage for the Sneak attack hit. It is said that each point of Dexterity raises critical hit rate by 0.125%. Dexterity also has a direct impact on a character's accuracy stat. For every two points of DEX a character has, his/her accuracy is raised by one point. DEX is also the driving factor in almost every THF weapon skill.
    Strength - STR is generally avoided by Thieves. Because Thief has naturally low Strength, overcoming an enemies' Vitality and thus raising the STR variable is more difficult for them than other jobs. In addition, all of Thief's weapon skills use mostly DEX mods, especially Shark Bite at 66, which has a 50_%DEX mod attached to it. Because of this, DEX generally adds more damage to weapon skills than Strength will. However, strength can also raise your Attack, which is beneficial. Strength also raises your Ranged Attack, so gaining Strength and Agility for Ranger isn't such a bad idea. Every two points of Strength raises your characters Attack and Ranged Attack by 1 point.
    Wiki guides can also be written by people that don't know what they're doing.

    Edit: And actually I don't see anywhere in the guide advocating only using one set of gear. "Use AGI for Trick Attack in a macro", "Use Dex for Trick Attack in a macro", and "Use Str, or Dex if it is a comparable WS mod for the WS you're using in a macro for that WS" are what I get out of it.
    (0)

  5. #195
    Player Sp1cyryan's Avatar
    Join Date
    Mar 2011
    Posts
    1,113
    Quote Originally Posted by Naturebeckles View Post
    From a thf player guide on wiki:

    http://wiki.ffxiclopedia.org/wiki/Th...laying_the_Job

    I do stack some STR on my thf for added attack, btw.

    Stats That Should Be ObtainedEdit
    Agility - AGI does a lot of things for Thief. One of the big things it does is powers Trick Attack (Job ability obtained at level 30). Each point of AGI adds 1 to your weapon damage for the Trick Attack hit. It also improves your evasion, parry, shield, and ranged accuracy stats. It's good if you have your Pulling macro that equips all of your AGI+ gear before you Ranged Attack it. It will help for the best results of you actually hitting the monster you are pulling and it will give you extra Evasion as you run back to your party. For every two points of Agility a character has, these stats are raised by one point.
    Dexterity - DEX also does quite a few things, one of the most important thing is that it powers Sneak Attack (Job ability obtained at level 15). Each point of DEX adds 1 to your weapon damage for the Sneak attack hit. It is said that each point of Dexterity raises critical hit rate by 0.125%. Dexterity also has a direct impact on a character's accuracy stat. For every two points of DEX a character has, his/her accuracy is raised by one point. DEX is also the driving factor in almost every THF weapon skill.
    Strength - STR is generally avoided by Thieves. Because Thief has naturally low Strength, overcoming an enemies' Vitality and thus raising the STR variable is more difficult for them than other jobs. In addition, all of Thief's weapon skills use mostly DEX mods, especially Shark Bite at 66, which has a 50_%DEX mod attached to it. Because of this, DEX generally adds more damage to weapon skills than Strength will. However, strength can also raise your Attack, which is beneficial. Strength also raises your Ranged Attack, so gaining Strength and Agility for Ranger isn't such a bad idea. Every two points of Strength raises your characters Attack and Ranged Attack by 1 point.
    I am seriously just laughing right now. This is some funny stuff.
    (0)

  6. #196
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    What is this, Brady guides 2.0?

    Seriously, the fact that there was a section on race should have tipped you off.
    (0)

  7. #197
    Player Sp1cyryan's Avatar
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    Mar 2011
    Posts
    1,113
    Quote Originally Posted by cidbahamut View Post
    What is this, Brady guides 2.0?
    They get one point for actually researching something about the job, but for anything else so far they are awarded no points and may the Flying Spaghetti Monster have mercy on their soul.
    (0)

  8. #198
    Player Naturebeckles's Avatar
    Join Date
    Mar 2011
    Location
    Sandy - Sylph
    Posts
    210
    Character
    Naturebeckles
    World
    Sylph
    Main Class
    SMN Lv 99
    Quote Originally Posted by Greatguardian View Post
    Hm? No, I didn't ask for an explanation, I had guessed the reasoning. I'm just saying, in response, Turban and Dusk are still better by a fairly large amount whether or not you swap gear at all. They are better by a greater margin if you do swap gear, of course. But then again, everything is.
    oh, well I thought somebody did...

    anyway, you're telling me that dusk gloves with hp +20, attack +5 and haste +3% is better than the aurore gloves with str +4, agi +4 and haste +2% even though when I trick attack somebody wearing the aurore gloves will give me more damage?
    (0)
    Level 99 jobs: THF, WAR, SAM, SMN, WHM. Haste is overrated. Ok. Not really. But that's what you all think I believe anyway.

  9. #199
    Player Naturebeckles's Avatar
    Join Date
    Mar 2011
    Location
    Sandy - Sylph
    Posts
    210
    Character
    Naturebeckles
    World
    Sylph
    Main Class
    SMN Lv 99
    Quote Originally Posted by Greatguardian View Post
    Wiki guides can also be written by people that don't know what they're doing.

    Edit: And actually I don't see anywhere in the guide advocating only using one set of gear. "Use AGI for Trick Attack in a macro", "Use Dex for Trick Attack in a macro", and "Use Str, or Dex if it is a comparable WS mod for the WS you're using in a macro for that WS" are what I get out of it.
    Right. Which is why I gear myself with the Aurore Gloves over the Dusk Gloves....
    (0)
    Level 99 jobs: THF, WAR, SAM, SMN, WHM. Haste is overrated. Ok. Not really. But that's what you all think I believe anyway.

  10. #200
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by Naturebeckles View Post
    Right. Which is why I gear myself with the Aurore Gloves over the Dusk Gloves....
    It's called a macro. You don't have to TP in your Trick attack gear.
    (0)

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