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  1. #31
    Player saevel's Avatar
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    Apr 2011
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    2,350
    I'd be far more worried about defense on newer monsters. VT~IT's down in the bottom of Boyada tree are as expected but some of the DC's in dynamis have ~600 defense which made me go O.o. Leach's in Tav, Krakens in Qufim, and Fungar's in Vunk all are low evasion for me as 99RDM/DNC with ~650 attack. I put Dia III on and their all low evasion low defense.
    (0)

  2. #32
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    The most I would be willing to throw at the spell is about 200k. Tho I'm not sure if i'd be doing anything at that point other than protecting myself from some future up date in which the spell is adjusted for end game utility. And the spell prices go throw the roof because of it.
    (0)

  3. #33
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by tyrantsyn View Post
    The most I would be willing to throw at the spell is about 200k. Tho I'm not sure if i'd be doing anything at that point other than protecting myself from some future up date in which the spell is adjusted for end game utility. And the spell prices go throw the roof because of it.
    90k is the most I'd pay. I don't ever see it being fixed now, maybe before, but not now.
    (0)

  4. #34
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    I'd be too happy to get it for that little. But on Quetz the thing is still selling like wild fire. And I doubt the price will drop anytime soon. Think i'll just wait it out. Not like i'm missing anything by not having it.
    (0)

  5. #35
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by tyrantsyn View Post
    I'd be too happy to get it for that little. But on Quetz the thing is still selling like wild fire. And I doubt the price will drop anytime soon. Think i'll just wait it out. Not like i'm missing anything by not having it.
    Exactly! If they announce they're buffing it just rush to buy it, there is usually a day or two delay before people up it.
    (0)

  6. #36
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Howdy!

    Since most of you seem quite curious about the effects of Gravity II and it's usefulness, I figured I would drop in here to let you know its effects and how it can be used.

    Gravity II, similar to Gravity, causes reduced movement speed as well as reduced evasion; however, it is stronger than that of Gravity. Interestingly enough the effects of Gravity II will overwrite the effects of Gravity, which means that if your timing is good, you can prolong this effect on enemies you are doing battle with.

    Hopefully this gives some incentive to learn the spell, besides for completionist-only purposes.
    (2)
    Devin "Camate" Casadey - Community Team

  7. #37
    Player Nightfyre's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Nightfyre
    World
    Fenrir
    Main Class
    BLU Lv 99
    Quote Originally Posted by Camate View Post
    Howdy!

    Since most of you seem quite curious about the effects of Gravity II and it's usefulness, I figured I would drop in here to let you know its effects and how it can be used.

    Gravity II, similar to Gravity, causes reduced movement speed as well as reduced evasion; however, it is stronger than that of Gravity. Interestingly enough the effects of Gravity II will overwrite the effects of Gravity, which means that if your timing is good, you can prolong this effect on enemies you are doing battle with.

    Hopefully this gives some incentive to learn the spell, besides for completionist-only purposes.
    So... stating the obvious/what we already knew? It still doesn't land on anything where the eva down effect would be even slightly useful, and kiting strategies are very rarely used anymore... so yes, that explains what it can do when it lands but completely misses the fact that it's basically useless anyway because it doesn't land when you'd want it to.
    (10)
    Last edited by Nightfyre; 01-18-2012 at 04:50 AM.

  8. #38
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    This tells us absolutely nothing we don't already know by now.
    (4)

  9. #39
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Camate View Post
    Howdy!

    Since most of you seem quite curious about the effects of Gravity II and it's usefulness, I figured I would drop in here to let you know its effects and how it can be used.

    Gravity II, similar to Gravity, causes reduced movement speed as well as reduced evasion; however, it is stronger than that of Gravity. Interestingly enough the effects of Gravity II will overwrite the effects of Gravity, which means that if your timing is good, you can prolong this effect on enemies you are doing battle with.

    Hopefully this gives some incentive to learn the spell, besides for completionist-only purposes.
    Our problem with it is end game utility, not what to do with it. Everything worth wild is resistant to it. That's what we want fix about it. Come on Camate, throw us a bone here. We really do want this thing to be a great spell in our arsenal. But having 99.9% of all end game content resistant to it just suck's.

    Edit: You know I wanted to add this in. In a age of FFXI where in order to get your desired drops there's require proc'ing system. Why is this movement speed thing still a problem? Hell in VW there's even a limit to how far you can venture from the planar rift location before you status is revoked. It kind of sucks where still suffering from a few ppl's accomplishments from years ago. Can't we get rid of this limitation?
    (3)
    Last edited by tyrantsyn; 01-18-2012 at 05:14 AM.

  10. #40
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    Quote Originally Posted by Camate View Post
    Howdy!

    Since most of you seem quite curious about the effects of Gravity II and it's usefulness, I figured I would drop in here to let you know its effects and how it can be used.

    Gravity II, similar to Gravity, causes reduced movement speed as well as reduced evasion; however, it is stronger than that of Gravity. Interestingly enough the effects of Gravity II will overwrite the effects of Gravity, which means that if your timing is good, you can prolong this effect on enemies you are doing battle with.

    Hopefully this gives some incentive to learn the spell, besides for completionist-only purposes.
    If I didn't know any better I'd say you were deliberately trying to provoke the Red Mage community with this drivel.
    "Hey guys, Gravity II works just like Gravity!"
    (2)

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