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  1. #1
    Player
    Join Date
    Mar 2011
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    146
    Quote Originally Posted by GERM View Post
    Yes they are superior and this is why.. You take the time to learn how to function in a party with limited skills/abilities/spells ect and you function and support a group.. Leeching in abyssea your dragging down the group and I bet majority of people would rather have a functioning member of a alliance in abyssea then a leech because all they do is slow kill rate, Im not saying key people aren't important but thats fine to designate 1 or 2 spots max for that and allow a friend to level a job just for the simple entertainment of doing so or a job that doesn't require skill ups (e.g. leveling DNC after a THF has been leveled to 90 or RDM leveling after BLM has been leveled) but for new people to take advantage of new content at lower levels? REALLY! if your a new player you shouldn't even be worried about new content until you worked your way up to it.. SqEnix did say that abyssea was going to be made for 75+ characters and thats one reason I think they should put a higher level cap on it.. to make it exclusive to higher levels.. a level 50 job isn't going to get anything they need out abyssea so why allow them to enter? I haven't seen anything drop for low levels and upgrade items are for 75+ levels so how does that balance things out? Especially now that they doubled xp outside abyssea its just the simple truth people are being lazy and don't want to take the time and effort to level a job and learn it they want to smash on the staples easy button and bam have a job they don't know how to play.. clear example
    went in an alliance for a LS member for his upgrade items but also for atma.. had 1 blm, all you need for yellow proc in the case of elemental spells is a BLM well this blm manage to go from level 37-90 in 2 days in abyssea but didn't have any of the AM spells because they were too expensive was getting massive skill up and above all didnt know how long a spell casting time was for a spell and constantly casted during a TP move.. people need to learn how to play before they get involved in end game stuff..
    Most people know an end game wouldn't take a low level job to end game its pointless no matter how many alliances they had involved at any given time.. so why should low level jobs be involved in the biggest end game event of all? Abyssea is end game weather people wanna admit it or not.. its not a place to go level a 30 job nor should a level 30 job be allowed to go level.. not to mention its crap people will charge people for leech spots and make gil off exploiting an alliance out to get xp..
    Bah...gimp 75s were around long before abbyssea and that's the cold hard truth. And people can get the're appropriate job skills to cap in a matter of days if not hours.
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  2. #2
    Player Laverda's Avatar
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    Mar 2011
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    11
    Character
    Laverda
    World
    Bismarck
    Main Class
    PUP Lv 99
    There's actually a lot of things you can do at level 30 in Abyssea... getting all the confluxes, quests, and so on, a good selection of content you can enjoy. You just can't be effective in the battle content.

    It's the player base that is allowing level 30 to leech their way to an unskilled 90, not the zone itself.
    (0)

  3. #3
    Player Luvbunny's Avatar
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    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Laverda View Post
    There's actually a lot of things you can do at level 30 in Abyssea... getting all the confluxes, quests, and so on, a good selection of content you can enjoy. You just can't be effective in the battle content.

    It's the player base that is allowing level 30 to leech their way to an unskilled 90, not the zone itself.
    Agreed! No one can leech if the rest of the alliance is against it, even if you are alliance leader, everyone can drop and reform party and leave you out cold in abyssea. As for useless leecher, if party leader boot them, no one will complaint. Abyssea is amazing as it is, it's the player base that let others abuse it and do absolutely nothing and let the new habit of leeching become an ok thing to do. Though you still need a dedicated person to open chest and only that, but you do not need 3 chest openers in an alliance and 4 other people who goes afk for an hour or more.

    To be honest, as melee lvl 75 with no atmas, you are also considered semi leeching since you can't hit the mob effectively or contribute much to the party when you are in lvl 85 and up areas. Mages have it easy since Cure 5 is effective no matter what, but BLMs with no atmas and underleveled skills are just as worse as leecher.
    (0)
    Last edited by Luvbunny; 03-15-2011 at 07:04 AM.

  4. #4
    Player Komori's Avatar
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    Mar 2011
    Posts
    521
    Character
    Komori
    World
    Bismarck
    Main Class
    WHM Lv 99
    I'm wondering how Germ figures Abyssea to be endgame? Abyssea takes some teamwork, but not enough to be called endgame in my opinion. To me, it's just one giant killfest. Not to mention, access to Abyssea is as simple as buying a 10 dollar expansion. It's not like , Dynamis, Sea, Limbus and Sky etc. where you must go through an entire storyline of missions and quests in order to even ENTER the area, not even accounting for the teamwork needed to get through the zone and get the gear you want.
    (0)

  5. #5
    Player Malamasala's Avatar
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    Mar 2011
    Posts
    1,261
    You have to realize there are idiots and genius playing the game. Us smart people only need 5 minutes at level 90 to learn the job. Other people will at level 55 say "Lets not invite a THF. That first voke and sneak attack business is just so confusing." (true story). Notice I'm talking about a person who has actually played the classic old slow way to 55 and still don't know how THF works because it is too much for his brain.

    I guarantee you the amount of poor players is the same as always. It doesn't matter if they play 5 years or 2 days to get to 90. They just don't have the will to learn.
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  6. #6
    Player
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    Mar 2011
    Posts
    283
    I agree faster xp doesn't make people worse. those people were bad from jump. i prefer faster xp so i dont waste my time at levels where the job isnt fun. like right now my ninja is at 50 and he hits like a limp armed baby and i hate it. but i blink tank from my 90 thf or DNC so would have no prob doing it on NIN and since EVA capped for THF(highest in game) nothing to skill up on NIN except ninjusta katana and great katana
    (0)
    Last edited by Ezikiel; 03-16-2011 at 07:10 AM.

  7. #7
    Player Genralzod's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria Rank 10
    Posts
    11
    I think I'll still take my car to the mechanic with 20+ years experience before the 2 week apprentice who thinks he knows it all cuz he read about it on wiki & has the keys to the shop.

    anyway, this topic has gotten away from my intended discussion. & that is; FFXI zones & AH are dying, & Abyssea is the cause. SE is the fix, not the player base.
    (0)

  8. #8
    Player Alkalinehoe's Avatar
    Join Date
    Mar 2011
    Location
    Las Vegas
    Posts
    442
    Quote Originally Posted by Genralzod View Post
    I think I'll still take my car to the mechanic with 20+ years experience before the 2 week apprentice who thinks he knows it all cuz he read about it on wiki & has the keys to the shop.

    anyway, this topic has gotten away from my intended discussion. & that is; FFXI zones & AH are dying, & Abyssea is the cause. SE is the fix, not the player base.
    That analogy isn't really appropriate. It's more like, someone who has used an Operating system for 5 years can adjust and learn how to work with a new version quickly. The error in your analogy is assuming someone is actually learning everything from new, once you've worked with one job and learned the mechanics of the game, you'll find most, if not all, jobs work relatively the same.

    Abyssea has breathed new life into the game, removing a solution to an enormous and unnecessary portion to the game is just downright selfish.
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  9. #9
    Actually, if you want to make the non Abyssea zones viable what you need to do is get rid of any drops that are for synthesis materials in abyssea, i.e. no more hare meat from the bunnies, etc. Basically, all that would drop is AF3 items, pop items, Abyssea temp items (but no food) and all the gear that drops is r/ex and cannot be sold to NPCs, make people work for their gil again.

    Let the flamefest begin!
    (0)

  10. #10
    Player Firesong's Avatar
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    Mar 2011
    Location
    Sandy!
    Posts
    10
    Character
    Firesong
    World
    Siren
    Main Class
    PUP Lv 99
    From what I've been told, you can no longer SMN burn. I haven't tried or tested this because I don't do SMN burns, but they made it so that monsters despawn if not killed fast in a SMN burn. There for, you don't get nearly as much exp per pull as you did before. I completely agree that the min level for abyssea should be raised but I personally think it should be lv. 66 ~ 70. After lv. 66 or 70 you can be of some use with pulling or some other form. As for those that have been saying that you can learn all about a job by just playing it outside of abyssea for a few hours, I believe you are wrong. I haven't in the 6+ years playing met a person that knew as much about a job as someone that leveled it the "normal" way. Aka: SMN burning, or Abyssea key whoring up the job. For those that think raising the level cap will hurt the game, I don't think so. It will breath life back into the other zones and make players go to those zones because they can't just spam FoV to lv. 30 then key whore up the jobs. I love the idea of FoV pages but again that makes people stop pting and focus more on solo/duo/trio'ing and not playing in a group. I feel that this also lets players skip on learning how to play their jobs in a group function. This is a little off topic but I hope that SE makes it so that PLD's get a massive buff. Right now they are worthless in abyssea. They can't do the job they are ment for because its better to have a NIN, DNC, THF, or other high eva job with /NIN to tank over a low eva PLD. They don't do enough damage to compete with other DD's hate gain, provoke and flash and all the other JA's or spells can't compete with other jobs hate gain. Back on topic, forcing people to play the jobs and not just get to lv. 30 will help other zones that were dead become alive again. Also, it will help make abyssea not so crowded due to people making abyssea pt's just so they can level their SJ's to 49/50ish. I do believe that players learn jobs better when they level them normally and not just key whore them up. I've run into several PLD's that didn't even know what "Cover" was and DNC's that just figured out that they had "Healing Waltz". SMN's that didn't know what spells/moves their pets had and BLM's that hit blizzard V for 100~300 damage 8/10 times. That's just to name a few. WHM's that do Cure IV over Cure V, RDM's that get down to 0MP and wonder why they can't convert. So, for those that say it only takes a few hours, for some people that is true. Others... Not so much. Yes there are those players that plain suck... but there are also those people that don't care to learn the job and only want it leveled to have it leveled. Those that just want it leveled so they can say they have it leveled and have all the +2 AF3 for it... makes me sick. I have several jobs leveled and I leveled them all the normal way to lv. 70+. Can be done solo or low man or normal full exp pt. I've done all ways and to best learn a job in an pt/alli setting someone needs to play that job in that setting in game or they normally are full of fail.
    Lv. 66 is what I would like to see for the new level minimum level needed to enter abyssea. 66 is the minimum level you can do the "maat fights" so it should be the minimum you can enter abyssea. At least that's my thoughts on it.
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