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  1. #1
    Player Monchat's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    471
    Character
    Mdkuser
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Well this proves that the devs do not take into account feedback from the test servers. I clearly remember people talking about relic's attack boost working off hand in a big thread in the feedback section lol.
    (4)

  2. #2
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    Quote Originally Posted by Monchat View Post
    Well this proves that the devs do not take into account feedback from the test servers. I clearly remember people talking about relic's attack boost working off hand in a big thread in the feedback section lol.
    Exactly....the day this all went live on test server I posted about the fact it was working in offhand. Almost a month later and they just now notice this?!? I don't even see how +att/+macc working in offhand is unbalanced either. With mythics I can see other additional aspects (job ability augments) being bad...but only thing on relic working is +att. Hidden, additional effects, and ws still don't work which is fine...but +att should at least work in offhand. Especially when looking at Emp or any other weapon with +stat/att works in offhand....+tp bonus.....latent effects, hidden effects (blau dolch, etc) but having relic +att is unbalanced? Really?
    (2)
    Last edited by Kitkat; 12-18-2011 at 04:25 AM.