In My Opinion:
To me an MMO should have a natural progression. You get higher levels, you have harder mobs and you get greater rewards. Not 'leech every job to 99, buy chocobo blinkers with cruor, sell for gil, BUY said greater rewards'. The biggest bummer to me has been the gear that I spent months, if not years, acquiring (relic) is collecting dust. (oh yes, new content allows you to +2 relic now...yay...NOT!)
Abyssea content has been fun. I can go solo DOM OPs for seals/xp/cruor or I can get in a group for +2 items. I think the biggest gut-buster for the game was allowing level 30 to come into Abyssea. (yes, this...again) I would guesstimate a third of the player base now doesn't even have a map to Crawlers Nest. Why should they? Its now just a place to book burn to 30 then hop to Abyssea.
and stop with the proc of mobs for Altana's sake! It was fine in Abyssea, new, different. We don't need it for VW. Especially how RANDOM. SE wants every job accounted for in order to get crappy drops or chances of 1/100 decent drops? If you had made the proc system in abyssea more 'balanced' then you wouldn't be trying to make up for it with the crappy VW system.
VW is not the way I see end(ing)-game content. You give us the content/ability to low-man then promptly take it away.
Now to the 'random seal drops off Dom Ops/Quests': How can it be so hard to allow a choice? Either soloing or in a party. So many times I have gotten seals I don't want/need but someone else in the party does...and they get the one I want/need. Make it a choice to take or add to the pool!! HOW HARD CAN THAT BE??? Wasting my time does NOT endear me to play more. It just makes me sad.


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