The challenge is meant to be the content, not the HR exercise in making it happen.
The above statement can be applied to SEVERAL components of Final Fantasy XI![]()
The challenge is meant to be the content, not the HR exercise in making it happen.
The above statement can be applied to SEVERAL components of Final Fantasy XI![]()
Thing I see most is no one bothering with stun in most of the fights that fail.
So how exactly does this fight exclude any job when all you need is one or two good mages and any melee job with as much haste as possible and just to be sure an enspell for additional damage?
OR a manaburn setup
OR a pet burn setup...
which all in all covers all 20 jobs in SOME way...
I went into the fight on the first try with only two more friends. So we were WHM, PLD and SCH and our embrava'ed PLD took him down to 30% HP on his own with us only enfeebling/healing before we wiped. This fight is certainly not difficult, it's just not the kind of fight you go in unprepared.
On my 2nd run we won with me as SMN using Alex for perfect defense and five melees buffed with only haste and ifrits enfire and that utterly destroyed that taru.
This thread should die considering that the OP is already lv99 PLD a week later.
Regular "John" Doe - Not on the Community Team
Just to clarify, the OP is not actually "feedback". Feedback is generally constructive criticism, either negative or positive. The OP is actually closer to "insulting".
The people complaining the fight is hard are obviously not farming the weakening items for it. Just beat it for my 2box mule and it was a laugh and a half, and we weren't using an 'instant win' job set up.
They should make an alliance based version of this fight, separate from the level cap BCNM. The alliance based one would have completion of the limit break quest as a prerequisite, be made to be a challenge to an alliance of level 99 players, and of course, have cool and fancy gear drop.
Most people that complain about this beat it within a few days. I would imagine they will add an easy mode way to beat it with the next update though, for the few straglers that just can't get past it (maybe a clone of maat fight or something)
This fight was actually one of the decent things they added the last year, far better than the stupid level cap quests that came before (80+)
His complaints hits several issues:
- BCNM favors certain jobs xyz: very very true, but normal set up (tank, healer, dd) can win, people either go with zerg strategy,mana burn strategy, or pet strategy. That is at least 4 different ways to win. If you go with casual corners who level their job via aby express and have not yet spend a good 2-4 weeks soloing to find out about what these jobs can do - may want to revisit strategy since this has high chance of fail. This bcnm is not very easy for casual corners players unless they have 4 other people who will take them to win, 6 casual corners = 90% fail.
- OP is having problem finding party below lvl 80s as melee DD. Note to OP: would you please grab the lvl 65s-70s and do pages in Boyahda Tree or Zeruhm Mines? Each page average 3500 xp, with 4-6 people you will get that much in less than 3 mnts. Not to mention you get to reach lvl 250s skill ups or higher. This is NOT difficult concept - either come in with your high demand jobs and key with your low lvl jobs later when there is opportunity. Or try alternatives! Nowadays FFXI does give you aby alternatives - and there are A LOT of NON ABY way to get to 75-80s.
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