blm blm blm blm blu whmwhm, and a smn (with alexander) 3-4 mnks5 dnc and 1 whm3 paladinsClassism Fantasy XI?i think a pure smn party can beat it
blm blm blm blm blu whmwhm, and a smn (with alexander) 3-4 mnks5 dnc and 1 whm3 paladinsClassism Fantasy XI?i think a pure smn party can beat it
For what it's worth, I did paralyze it via Ninjutsu and the Tarooo actually was paralyzed quite a lot but since he can basically use WSs out of whim, it wouldn't help enough to keep me up. xd
2 x Asuran Fists in a row is not fun, really...
...or so the legend says.
The strategy I'm going to use tomorrow is SAM (me) x4 BLM, x1 WHM. Have at lease 2 Olde Rarab Tails. Use them and Nuke while taru is running in circles. Hopefully within that minute of him running around it will be enough to finish him off.
Just a hunch.
yes 4 blm 1 whm and another job using 1 tail will most likely work. i might suggest though that if you have one, instead of sam bring blm or another nuking job like rdm, or cor to buff the blms with magic attack bonus, or bring rng or something if you can. when he is runnign in circles, you are gonna have a hell of a time trying to land any ws on him unless u stand in one spot and time it perfectly. ull get more dmg out of nuking , ranged, or buffing the blms imo
Yeah, I have to pick SAM or NIN those are my 95 jobs. So pretty much I'm useless on all tails fight lol.yes 4 blm 1 whm and another job using 1 tail will most likely work. i might suggest though that if you have one, instead of sam bring blm or another nuking job like rdm, or cor to buff the blms with magic attack bonus, or bring rng or something if you can. when he is runnign in circles, you are gonna have a hell of a time trying to land any ws on him unless u stand in one spot and time it perfectly. ull get more dmg out of nuking , ranged, or buffing the blms imo
Use Penta Thrust or Blade: Ku/Jin. Not hard. At all.
If you don't have PLM for your SAM, ki- I mean level it.
I will have my revenge!
This battle is not a cakewalk - at least not for everyday players in general. You do need certain set ups to win - but even then it is not guaranteed since you actually need semi competent players who actually have good skills (weapon, magic, and some understanding of the jobs/roles). Preparation is a must, phalanx, stoneskinga, enfire, any and all kind of buffs from smn/bard/scholar. If you are beast zerg, bring dawn muslum (4-6), and everyone else pretty much need to use food, and bring emergency mp recovery items for mages. If you are bringing summoner for PD make sure that summoner has summon magic capped or you will fail. All the monks in your party also need to have hand to hand over 320s. It's easy battle if you manage to grab a bunch of lvl 99 to help who already have good weapon/magic skills - otherwise have a high chance of failure. And yes - tons of mercernary advertising 100-500k spot to get this done.
I went with 2 different groups. First group: 3 mnks, smn, 1 blm, 1 sch. Buffs before including stoneskinga, blinkga, enfire, firestorm, fenrir stats buff, phalanxga, regen 4-ga. Then summoner 2 hours for perfect defense, scholar 2 hours with embrava (10 mnts duration), sent the 3 mnks to hundred fist. Kaustra and helix spells do 90s damage each so dont bet on kaustra. Mnks use Asuran Fist over and over due to tp gain from embrava. Otherwise rather super easy due to summoner's high lvl summon skill - perfect defense manage to mitigate big damage and embrava + regen 4 pretty much make the melees never run out of hp.
Here is the big difference in the second group. 4 mnks, 1 whm, 1 smn = which should translate easy win on paper. Biggest difference is this summoner has very low magic skills and the whm is a bit rusty. Enfire is low damage due to low magic, perfect defense is not so perfect, and whm pretty much too slow to accession + stoneskin + regen 4 ga. Wiped. We come back and changed our set up with normal party, Pld, Sch, Beast, Beast, Summoner. After buffs and scholar 2 hours things go smooth until Pld got killed (seems he is also a bit rusty), he managed to kill pretty much everyone except the scholar who is able to kite, regen, stoneskin, and keep casting helix - embrava + regen 4 is huge help. We timed out because we were not able to deal enough damage. I went one more time with 3 mnks (random pick up), 2 smn, 1 beast. The one summoner has max skills - battle went rather easy till the second smn with weak summon magic pretty much screwed up his perfect defense turn, the taru start killing everyone but we finally able to kill it because the good summoner has the common sense on how to turn the tide.
The rarab tails is very good if you plan to mana burn this. What it does is lower his defense. He has 100 hit cap unless you can multi hit and have enfire with max enhancing which push the damage. The rarab tails will let you overcome this barrier and do massive damage. Normal damage from asuran fist and raging fist should be around 350-1000. More if you use the rarab tails.
Bottom line = jobs xyz matters, BUT the skills of the players and their knowledge of their actual jobs will make or break your battle.
Last edited by Luvbunny; 12-17-2011 at 07:05 PM.
So it seems you nailed it, and the battle is working as intended. I agree with a party of people who have not leveled and skilled jobs it is tough, but that is the point. The battle is not abyssea burned no skills and no geared jobs friendly. That being said i think it did its job right, if you could go in with gimp jobs no tank and just beat it easily it would serve no purpose. If you are playing ff11 and you refuse to skill up your job and spend the time getting good gear and learning to play at least 1 job, then YES this game will be tough for you and maybe you should think about playing another game.
PLD(me), healer, 4 any DD, i won this fight 12 time, with 12 random setup, i was bored and offered my help. Of course i have ochain, what pld would worth without it, sadly not much, don't be hating, is DEV that make it that way, not me.
My strategy was plain easy, DD do they stuff without taking hate, on NM 2h [every time @ 35%..] i equip W.leg and run away, so i don't get owned in 5 sec with his enfire, when his 2h wasted, all DD go back, i hit sentinel, flash, etc and DD go crazy for final zerg.
i win with pld, whm, smn, smn, thf, thf... The only difference when i had stronger DD, is how i had to tell them to back up and stop DD, because yes, a DEAD DRK/SAM deal less dmg then a THF that stay alive entire fight.
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