People wanted an epic fight for the 99 cap and now see how they back-peddle. Can't please all the people all the time I guess.
People wanted an epic fight for the 99 cap and now see how they back-peddle. Can't please all the people all the time I guess.
Zeocat ~ Sylph
Personally, my problem with the fight exactly that it's not epic- it is, in a microcosm, pretty much everything wrong with what SE's concept of creativity and challenge in this game comes down to- trying to do things in a "traditional" matter makes it so that it's more or less a crap shoot, and then the majority of people take the path of least resistance, and people whine and complain about how they can't get into groups because they only leveled THF.
For something like a level cap, this really shouldn't be the case.
You know what would have been epic? Having stuff that actually requires you to know how to do interesting things with your job. Have the SCH fight involve self-skillchaining and self-bursting with magic before you can beat him, or have the NIN fight make him weaken you halfway through the battle so the only way out is to Mijin Gakure and have reraise up. And keep in mind, these are just examples off the top of my head, too...they had months to think about the 95=>99 cap, and they went with another boring "let's make another NM with huge damage that people will just PD zerg through".
I'll buy that they didn't do anything amazing because they're understaffed, but that's an excuse nonetheless. A valid one, sure. I just think it's hilarious that people think this somehow constitutes good game design only because we've been fed filler quests the last 4 times, so anything different seemed like they put an amazing amount of effort into it.I see this as more as a understaffed team working on the content. Its much easier to design a BC fight around a party rather then making unique AI for each job. Just shows you what kind of content we can exspect from now on.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |