I see this as more as a understaffed team working on the content. Its much easier to design a BC fight around a party rather then making unique AI for each job. Just shows you what kind of content we can exspect from now on.I still think it should have been a solo fight, as it should be about you and your job and not about you and a group of other people. No matter what the difficulty level is, this feels just... wrong. :S
That's what I think anyways.
Obviously the FFXI developers have a different kind of mind-set, which means this a good idea...
What¿?
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