You can tell the fight isn't very hard because every single exp camp is packed and the majority of the player base has already done it.
You can tell the fight isn't very hard because every single exp camp is packed and the majority of the player base has already done it.
Did it a few times yesterday, and it was a bit tough. We walked in not really prepared for the difficulty (eg: wearing standard DD gear without any thought to him tossing an Asuran at us), and he stomped all over us. Second try we were a bit more careful, but didn't understand the damage reduction mechanism, and just didn't do enough damage before people started going squish. Third try I switched to thf (started out as mnk) and we went for a far more defensive mode (eg: constant collab on the other DD, TA the pld, etc). We were doing pretty well, but timed out.
So by today a few people had farmed up the items for the tail. Honestly, it was overkill; I think we would have been perfectly fine without it. Main thing was that we had fresh 2hrs, and a plan for taking advantage of sch enspells (along with the ton of other buffs the sch put up). The initial damage phase was going two to three times as fast as the runs we did the first night, and using the tail actually slowed us down. A couple people died right when he was at 1%, but we finished without any problem.
Did a second run with some others in the LS that couldn't fit into the first fight, and they (I sat that one out) finished without anyone dying at all, though they had someone go rdm/blm to chainspell+stun during tail use.
Yes, it's a tough fight, but if you sit down and think through the mistakes you make, and adjust your strategy accordingly, it gets easier each time. During our winning run the second day, I could hardly believe it was the same fight as the day before, it was so much easier.
Main party setup on my winning run:
Pld (no aegis or ochain, just joyeuse and MDB shield; subbed /war and ate tacos)
Thf (me; no Empyrean, just fire magian + triplus)
Sch (only hit 95 a week or two ago, middling to decent gear)
Whm (doesn't use whm much, and only got back into game a couple months ago, so gear is more old-school)
Sam (has Masamune, but Fudo sucks for this fight; used Rana and Namas (relic bow))
Nin (85 Kannagi, standard decent nin gear; did less damage than he should have because he was using Hi)
(No smn, no bst, no mnk; only used one tail per fight)
Yes, relic bow did make it easier during the tail-running phase, but mostly just for the second run. In the first run, I think she only got a single Namas off because the constant zig-zag kept her from easily targetting the Taru (she didn't use Namas when we were doing straight fighting). Was in no way a critical element.
We did not do a "zerg", though with Embrava on it almost felt like one. A straight-up fight with a bit of hate control and enspells and it's a breeze. For how we did it, pld/thf/whm/sch were the important jobs. The other two slots could have been any DD at all.
@Logandor: I use 4/5 AF3+2 and Homam feet, Rajas/Epona/Brutal/Suppa/Raider Boom/Atheling/Twilight, and Magian+Triplus daggers. My damage the first night was a bit weak, but we were playing cautiously. For the winning fight with Embrava/enspells, I was doing crazy amounts of damage. Just TA+WS on the pld, constant Collab of any other heavy DDs, and be ready to Accomp+Perfect Dodge for Hundred Fists if you don't use a tail.
I'd say thf is one of the more important jobs to bring if you want to do a fight with a more standard setup.
Just throw 4 Paladin and two WHM at it. Safest setup.
(No, seriously.)
Bailing, I find that very funny. What else should I have to prove? That A. People are lazy, B. People rather go straight to abyssea and not learn there jobs C. People have 0 Skill when it come to something hard out side of abyssea, and D. Herp Derp therefore Gimpness.
It is kinda silly to have a party BC for a limit break but it's really not that hard. We lost once and won the 2nd time. I do feel sorry for anyone who is on break right now though. Seems like this should have been the quest to unlock the new WSs.
↓ Trolling sapling ↓
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MNKx3
BRDx2
SMN
Soul Voice Marchx2 + Minuetx2
All MNKs Hundred Fists
SMN uses Inferno Howl (~40 dmg Enfire on every strike), then Alexander and /popcorn.
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Did your friend use an Evasion build? Having 5/5+2 Raider's(Emp) gear or Twashtar doesn't really help w/ survivability for THF, with the exception of the Raider's Poulaines due to them donating 12~15 Agility and 9~11 Evasion.
I can't say I've personally attempted to Evasion tank Atori-Tutori ???, but from what I've read so far...people seem to be throwing "Empyrean+2" sets out there as if they were a must for every situation, and that's not completely true. It's wise to have an Evasion build if you are a career Thief, Dancer, or Ninja just as it is to have a Shield skill build or MDT/PDT build for Paladin, etc..
Ochain is helpful for this tons, this much is true, but it is not a "must". No offense intended, but I did not at all see this fight to be anywhere near "too hard" and like many posts before me said, there are items that you can farm to make the fight easier. So if it's really that hard, just take some more time to farm those items.
Like I said though, 5/5 Emp+2 sets or Emp weapons aren't required, but do play a job you took the time to learn/skill/equip properly over something you just "AbysseaBurned" for Maat's Cap. Seen this mistake already many times.
Good luck to those that still need this.
Also, I should add that, before someone plays "NOT EVERYONE HAS MNK LEVELED!!!!!!!!!!!!!!!" I cleared this with MNK(no empy) SAM NIN SMN SMN BRD. BRD did double Minuet for MNK and double march for NIN and SAM. SMNs did Hastega/INferno Howl, then one did Perfect Defense. After the 1min mark (30secs left on the first PD), use the <Run away!> item. He'll run around for 60secs. That gives you 30secs to let the first PD to wear (Perfect Defense can not overwrite Perfect Defense), then another ~25secs for the BRD to give everyone a fresh Marchx2. Then second SMN uses Perfect Defense and the melee finish off the Tarutaru.
(We got it to ~8% before the first PD wore, and we didn't know about Perfect Defense not overwriting itself. But the BRD missed the first PD and had a fresh one, so the taru killed the melee and started attacking the BRD. The other smn and myself ran off and used Elemental Siphon and threw avatars at it. The DDs Reraised and burned any TP they had. Was sloppy, but it doesn't say anywhere that Perfect Defense couldn't overwrite Perfect Defense, so we decided to try it. And we didn't have a <Run away!> item.)
The BC is hard, yes. But only if you don't have a proper strat. You could get ~3+ of those weakness items and just manaburn/arrow burn him, or just zerg him with Perfect Defense. It really isn't -that- hard.
I still think it should have been a solo fight, as it should be about you and your job and not about you and a group of other people. No matter what the difficulty level is, this feels just... wrong. :S
That's what I think anyways.
Obviously the FFXI developers have a different kind of mind-set, which means this a good idea...
What¿?
Last edited by Dragoy; 12-16-2011 at 06:11 PM.
...or so the legend says.
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