I am in a linkshell.
For now, I get seals faster with my THF and my wife's RDM duoing stuff.
I am in a linkshell.
For now, I get seals faster with my THF and my wife's RDM duoing stuff.
Obviously they're not doing anything for you though, move them both to Bismarck. I promise you I'll get your jobs some cool stuff. I have PLD Body +1 and my Paladin is 13. I just collected them for the fun of it.
Imma stop being an ass for a second and be serious, af+1 is very easy and very fun to make, if u are that far behind focus on that first, its also a great way to find more permanent ppl to run with, community is why this game made it as far as it did, embrace that amd ur gear and fun will go up
Either way, if things aren't working for you in one spot, maybe try another. And he shouldn't let people get him riled up like that, it's the internet.
Personally, my problem with the fight exactly that it's not epic- it is, in a microcosm, pretty much everything wrong with what SE's concept of creativity and challenge in this game comes down to- trying to do things in a "traditional" matter makes it so that it's more or less a crap shoot, and then the majority of people take the path of least resistance, and people whine and complain about how they can't get into groups because they only leveled THF.
For something like a level cap, this really shouldn't be the case.
You know what would have been epic? Having stuff that actually requires you to know how to do interesting things with your job. Have the SCH fight involve self-skillchaining and self-bursting with magic before you can beat him, or have the NIN fight make him weaken you halfway through the battle so the only way out is to Mijin Gakure and have reraise up. And keep in mind, these are just examples off the top of my head, too...they had months to think about the 95=>99 cap, and they went with another boring "let's make another NM with huge damage that people will just PD zerg through".
I'll buy that they didn't do anything amazing because they're understaffed, but that's an excuse nonetheless. A valid one, sure. I just think it's hilarious that people think this somehow constitutes good game design only because we've been fed filler quests the last 4 times, so anything different seemed like they put an amazing amount of effort into it.I see this as more as a understaffed team working on the content. Its much easier to design a BC fight around a party rather then making unique AI for each job. Just shows you what kind of content we can exspect from now on.
I feel like this is early CoP all over again. A lot of the same "It was easy you suck" attitudes were present back then. I have faith that SE will back down and make this easier, though I'm surprised they made it so hard to begin with. It's such a drastic reversal from the direction they were taking with Abyssea.
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