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  1. #1
    Player saevel's Avatar
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    Apr 2011
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    RDM Relic +2 Armor

    Some interesting stats, don't know how hard they'll be to obtain the base +2 version, there is some trial you can do to add boosts to our god aweful tier II merits.

    From
    http://wiki.bluegartr.com/bg/December_2011_Version_Update_Changes

    Head

    DEF:31 HP+20 MP+20 MND+5 Enfeebling magic skill +18 Adds "Refresh" effect
    Good +enhancing head, the augment effect is enhanced Dia III / Slow II. Very curious as to what "enhances Dia III" is, more -def or just an additional 1hp/tick DoT.

    Body

    DEF:59 MP+42 AGI+6 MND+6 Healing magic skill +15 Enhancing magic skill +15 Enhances "Fast Cast" effect
    Finally decent +enh on body.
    Enhances "chainspell" no idea what it does, only in effect once per 2hr kinda makes it near the bottom of the list.

    Hands
    DEF:22 MP+32 INT+7 MND+7 Enhancing magic skill +18 "Magic Def. Bonus"+4
    More +enhancing magic, that's a good thing.
    Enhances "Phalanx II effect", probably just adding more potency. Depending on what the Dia III / Slow II boost is, might be worth looking into meriting it.

    Legs

    DEF:43 MP+22 DEX+8 INT+8 Elemental magic skill +15 Enhances effect of "Spikes" spells
    Looks extremely craptacular. Might be a mediocre nuking piece for those without emp gear. Melee stats and Mage stats should never be on the same piece of gear because we can change gear and it ultimately means less utility in both.

    Enhances "Bio III effect and Blind II effect", thankfully two of our worst merits are also on the worst piece, so you won't really be bothered with it.

    Feet

    DEF:20 MP+21 INT+6 MND+6 Magic Accuracy+4 "Magic Atk. Bonus"+7
    Solid nuking piece, not much else to say.
    Enhances "Paralyze II effect", if they removed the resistance from NMs then it might become pretty awesome.

    These are the trials, require you to get 20,000 XP while wearing those items
    Rdm:
    Trial 4974: Duelist's Chapeau +2: Adds "Enhances 'Dia III' effect" and "Enhances 'Slow II' effect"
    Trial 4975: Duelist's Tabard +2: Adds "Enhances 'Chainspell' effect"
    Trial 4976: Duelist's Gloves +2: Adds "Enhances 'Phalanx II' effect"
    Trial 4977: Duelist's Tights +2: Adds "Enhances 'Bio III' effect" and "Enhances 'Blind II' effect"
    Trial 4978: Duelist's Boots +2: Adds "Enhances 'Paralyze II' effect"
    For gear we mostly got a$$ raped by BLU. But there are a few gems.

    The Magian swords got renamed to something else. Their DMG:61 Delay 230, stack on your favorite stat and you'll be solid. New stats are something like STR+11 Attack+22, not much better but its ~ok~. We're not on ~ANY~ new daggers, no surprise. Dagger RDM is pretty much dead right now with non-emp Sword RDM's stuck with DB or ~shudder~ Req.

    Head
    We got raped out of the light DD gear but at least we got the consolation prize, will most likely come from Voidwatch at ridiculously low drop rates, but we might get lucky.

    Brego Helm Rare
    Head
    DEF:32 STR+6 DEX+6
    Haste+5% "Subtle Blow"+4
    Lv97 WAR MNK RDM THF DRK BST BRD RNG SAM DRG DNC
    http://wiki.bluegartr.com/bg/Brego_Helm

    Hands are much the same,

    Brego Gloves Rare
    Hands
    DEF:26 STR+5 AGI+5
    Accuracy+9 Haste+4%
    Lv97 WAR MNK RDM THF DRK BST BRD RNG SAM DRG DNC
    http://wiki.bluegartr.com/bg/Brego_Gloves

    Legs are interesting...

    Praeco Slacks Rare
    Legs
    DEF:39 MP+20
    "Cure" potency +4%
    "Cure" casting time -3%
    Enmity-8
    Lv97 WHM BLM RDM BRD SMN BLU PUP SCH
    http://wiki.bluegartr.com/bg/Praeco_Slacks

    And totally out of left field, the shitty "every mage" set has a melee piece in it.

    Rubeus Spats Rare Exclusive
    Legs
    DEF:43 STR+10 INT+13 MND+13
    Accuracy+10 Evasion+10 Haste+3%
    Set: Enhances "Fast Cast" effect
    Lv98 WHM BLM RDM BRD SMN SCH
    http://wiki.bluegartr.com/bg/Rubeus_Spats

    Interesting Shield for those inclined to do that

    Thuellaic Ecu Rare
    Shield
    DEF:30 Evasion+8 Haste+2%
    Shield size 2
    Lv97 WAR WHM RDM THF PLD BST SAM
    http://wiki.bluegartr.com/bg/Thuellaic_Ecu

    Gravity appears to be,
    MP:36
    Cast Time: 1.5s
    Recast Time: 11s
    Gives evasion -40

    You can spam it due to the low cast / recast time, but everything is STILL immune to it so that +40 accuracy to the alliance doesn't mean a thing.

    SE needs to remove the -movement effect and make it similar to Dia for resistance. Then it would be an awesome spell for party support.

    http://wiki.bluegartr.com/bg/Gravity_II
    (0)

  2. #2
    Player saevel's Avatar
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    So +8 in enhancing magic from gear, didn't notice anything else with +enhancing that we didn't already have better from Abyssea.

    Actually .... every "mage" jobs Emperian armor is better that crap "every mage" set. Which gets to something that's irking the hell out of me.

    WHY does SE insist on making a SINGLE "every mage" set for SMN/BRD/WHM/BLM/RDM. Each of those jobs requires different stats for their spells and abilities. By making a single set for all of them you only get watered down gear that is crap. Other then the cure pot legs I didn't see any support gear that would beat out what I'm using now and almost all of it is worse off.
    (1)

  3. #3
    Player Daniel_Hatcher's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Actually we got raped more by a good head not only NOT being RDM, but actually being a green Duelist's Chapeau.... ouch!
    (0)

  4. #4
    Player saevel's Avatar
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    Quote Originally Posted by Daniel_Hatcher View Post
    Actually we got raped more by a good head not only NOT being RDM, but actually being a green Duelist's Chapeau.... ouch!
    Yeah with Tanaka back in charge of development I don't expect much in the line of melee gear. I'm actually going to acquire a Goliard body so that I have more freedom with head / legs / feed for +Haste items. Currently our best "non goliard" TP Body is the ACP body and I'm getting tired of wearing a smoking jacket. Figured I could get better then 10 attack / 10 acc / 3 DW in other slots now.
    (0)

  5. #5
    Player Economizer's Avatar
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    Jun 2011
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    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by saevel View Post
    And totally out of left field, the shitty "every mage" set has a melee piece in it.
    Wish it had one more point of Haste, but alas, that would be too perfect. Guess us White Mages will still be forced to choose between different haste pieces. They even released a pair of 98 gloves that are a merger of our AF1+1 gloves and the NQ Blessed... once again, one more point of haste would have been nice...

    On Gravity, I've already said it before, but I'll repeat it incase SE decides to listen. For Gravity and Gravity II, please separate the movement effect and evasion down effect so that mobs can't resist the evasion down part of the spell.

    Quote Originally Posted by Daniel_Hatcher View Post
    Actually we got raped more by a good head not only NOT being RDM, but actually being a green Duelist's Chapeau.... ouch!
    This one upset me a bit... the stats aren't even broken for Red Mage either, so restricting it is just being mean for no reason.

    Overall, it is interesting but the gear is pretty much sidegrade status. Would it really kill them to make it slightly easier to cap gear haste for mages?

    -

    On the Goliard Saio, I wonder what stats it will be getting, I think I may have seen them, but my memory is a bit fuzzy.
    (1)

  6. #6
    Player saevel's Avatar
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    Quote Originally Posted by Economizer View Post
    Wish it had one more point of Haste, but alas, that would be too perfect. Guess us White Mages will still be forced to choose between different haste pieces. They even released a pair of 98 gloves that are a merger of our AF1+1 gloves and the NQ Blessed... once again, one more point of haste would have been nice...

    On Gravity, I've already said it before, but I'll repeat it incase SE decides to listen. For Gravity and Gravity II, please separate the movement effect and evasion down effect so that mobs can't resist the evasion down part of the spell.



    This one upset me a bit... the stats aren't even broken for Red Mage either, so restricting it is just being mean for no reason.

    Overall, it is interesting but the gear is pretty much sidegrade status. Would it really kill them to make it slightly easier to cap gear haste for mages?

    -

    On the Goliard Saio, I wonder what stats it will be getting, I think I may have seen them, but my memory is a bit fuzzy.
    The "upgraded" Goliard in the .dat's on the test client had lost it's haste and gained more "every mage" stats. I'm curious to see if they keep it like that or change it into a mage-melee body piece. Going to get it as there's not much else for our body and it should upon up some other slots. I'm interested in the legs because our current "best" legs include accuracy-8 along with Haste+4% and some DA/TA. Going from Acc-8 to Acc+10 is 18 accuracy, which would be a boon for situations where I'm stuck using pizza+1. If I throw up Goliard body them I'm +5% haste (already at 25%) so I can afford to lose 3% from head (tiara) and 1% from legs and still be capped. If they upgrade Nashira or something I might take a look at those if they have more +haste.

    Frankly I'm just really getting tired tired of "every mage" gear. It makes for a god aweful set when your trying to make pieces for BRD/SMN/WHM/BLM/RDM.
    (0)

  7. #7
    Player Daniel_Hatcher's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    I hear the hat is now 2mp/tic I wonder if we'll get more Fast Cast on the body, fingers crossed.
    (0)

  8. #8
    Player Economizer's Avatar
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    Jun 2011
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    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    The stuff about the Goliard is painful if true. Losing 4% haste is not acceptable. I would much prefer it if it was the mage body of choice for melee rather then focusing on other stats... other piece of gear in the set can do that.

    Thoughts on what the siao should get?

    Quote Originally Posted by saevel View Post
    I'm interested in the legs because our current "best" legs include accuracy-8 along with Haste+4% and some DA/TA. Going from Acc-8 to Acc+10 is 18 accuracy, which would be a boon for situations where I'm stuck using pizza+1.
    I don't follow Red Mage melee perhaps as much as I should, but hearing about the Calmecac Trousers is kinda sad in a way. I generally look at mage melee from a White Mage perspective, and while the set isn't cheap even now, the HQ Blessed set pretty much sets the standard for a TP gear for White Mage.

    Now, while I understand the "every mage" gear sets being not as good for some classes as others - maybe Summoners, Black Mages, and Scholars would be very impressed with those pants, the jobs with better access to melee gear, White Mage and Red Mage, should be asking "Why is this just a sidegrade?"

    And maybe it would be acceptable on some level with some other gear - like those cure pants - any healer that isn't White Mage would be interested in them. But honestly, I don't see what giving a small upgrade compared to current gear would hurt... and one point in haste is a very big deal. Especially with the Goliard being up in the air...

    Another reason this upsets me so much is that this goes beyond generic "every mage" gear.

    Iuvenalis mittens
    98 WHM
    DEF:20 MP-15 STR+7 VIT+7 MND+7 Haste+5%
    Would it have killed them to make it Haste+6%? I mean, this is pretty much the love child of the AF1+1 and Blessed Mitts... If SE is going to be combining gear as the new standard for new gear, can we at least get the HQ gear combined?

    Having this happen on one piece of gear might not make or break gear selection, but it is happening on multiple. I want a real upgrade on gear, not a slight one or a sidegrade that is mainly there for inventory space consolidation.

    -

    I could go on, but honestly, it would just be a bunch of ranting and repeating.
    (1)

  9. #9
    Player Deadvinta's Avatar
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    Mar 2011
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    Adoulin
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    Quote Originally Posted by saevel View Post
    Yeah with Tanaka back in charge of development...
    I said it before, I'll say it again: Tanaka never left.
    (0)

  10. #10
    Player saevel's Avatar
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    Quote Originally Posted by Deadvinta View Post
    I said it before, I'll say it again: Tanaka never left.
    Then why did he publicly apologize about his involvement in FFXIV and resign his position.

    Prior to that he pubicly announced he was going to work on FFXIV and that person who was lead battle designer would take over FFXI. That is the person who designed abyssea and later was tapped to go fix FFXIV.
    (0)

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