I'm really having a tough time fixing my game resolution to make a nice reasonable sized window in my 1440 x 900 laptop display that doesn't have blocky graphics, fat macro menu, and fat windows.
From what I can see:
- Overlay Graphics Resolution determines the size of the window itself
- Background Resolution appears to affect the resolution of the playfield (higher resolution means more sharper images while lower resolution results in blocky images like when you zoom in too much into a picture)
- Menu Resolution appears to affect the size of windows such as the chat box, menu, player window, and the macro menu (lower resolution means fatter windows and larger text)
So what I've set up for myself is a 1280 x 800 window (only small size that fits suitably in a 1440 x 900 resolution, 740 x 480 just seems way too small) with a 1440 x 900 background resolution and 1024 x 768 menu resolution (yeah it doesn't quite scale with 1440 x 900 but SE didn't give us widescreen users much choice other than big window or tiny window.) While this results in a fairly large moveable window with crisp graphics, long chat window, and small player window and menu that doesn't take up half the playfield, the big problem I got is the macro menu. It's massive and stretches out almost all of the top of the window instead of the nice snug little blocks that took up only 1/2 of the top of the window. I honestly dunno what to do here, I've tried messing with resolutions all night and of the occassional times I've gotten the macro menu to fit in nicely the other windows have been supersized. It's very awkward to read the macro menu when it's this big, I'm used to seeing what I need to hit at a glance, not trying to read across the entire screen which button to press, having to read it like this is giving me severe eyestrain.