I would guess that part of the problem is playonline's netcode using a proprietary protocol instead of http(s).
Switching downloads to http(s) would make it way easier to integrate third-party cdn's to the download process.
I would guess that part of the problem is playonline's netcode using a proprietary protocol instead of http(s).
Switching downloads to http(s) would make it way easier to integrate third-party cdn's to the download process.
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