Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 21
  1. #11
    Player
    Join Date
    Mar 2011
    Posts
    57
    Quote Originally Posted by Alhanelem View Post
    It's not a bug.
    Yeah you are right, its a feature
    (3)

  2. #12
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,123
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Kimikryo View Post
    Yeah you are right, its a feature
    Well a bad / poorly designed feature, but yes.

    Usually, if you are able to update the moment the servers go down via file check, or the instant the check version button comes up, the wait isn't too bad. It's when the majority of people realize the servers are up / the update is available that things get crappy.
    (1)

  3. #13
    Player Xellith's Avatar
    Join Date
    Apr 2011
    Posts
    245
    Character
    Xellith
    World
    Shiva
    Main Class
    SMN Lv 95
    Just use a 3rd party source like all the cool kids. Downloading from POL is a pain and they should fix that.
    (0)
    Quote Originally Posted by Frost
    Eleven Fajin boots!
    We did Voidwatch today and Eleven Fajin Boots dropped!! Yay! Thank you Square Enix Incorporated! The Three People that got them today were really happy

  4. #14
    Player Sureaboutthis's Avatar
    Join Date
    Mar 2011
    Posts
    4
    Character
    Sureaboutthis
    World
    Sylph
    Main Class
    WAR Lv 99
    Thing is that a lot of companies experience high bandwidth demand, this is handled in 2 different ways.

    1. Add capasity to the system.
    2. Do nothing and hope for the best.

    Just because something has been broken "forever" doesent mean it is supposed to be that way.
    (1)

  5. #15
    Player RAIST's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    2,563
    not so much an issue with capacity of their system, as the way the updates are packaged. I pulled down the update list file at 2.6Mb...then the downloads bounced from 200k to 1Mbit as it limped along (I monitor it to get a better picture of how long it will actually take).

    It's an issue with the difference between sending 2000 small files in rapid succession, vs one zip file of all those small files as a single download. All that overhead generated from all the extra acknowledgements from starting/stopping all those little files bogs everything down. Couple that with some of the screwy bandwidth throttling policies and you have a nasty mix of things working against you.

    So, basically what we've got is hundreds of thousands of users spamming the network for 1700 tiny files and stopping and starting every couple of seconds, injecting a crapload of lag into the process and possibly tripping up throttling from the service providers as well.

    What they need to do is tweak the method for downloading the files first, then look into if there are bandwidth issues.
    (1)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  6. #16
    Player Sureaboutthis's Avatar
    Join Date
    Mar 2011
    Posts
    4
    Character
    Sureaboutthis
    World
    Sylph
    Main Class
    WAR Lv 99
    I would guess that part of the problem is playonline's netcode using a proprietary protocol instead of http(s).
    Switching downloads to http(s) would make it way easier to integrate third-party cdn's to the download process.
    (0)

  7. #17
    Player Xellith's Avatar
    Join Date
    Apr 2011
    Posts
    245
    Character
    Xellith
    World
    Shiva
    Main Class
    SMN Lv 95
    Or they could just pack the patches into .exe files and distribute them to the community sites for them to distribute so the players can either just download with POL on all platforms or PC from alternate sites. Mirrors help.

    The Dev team is just lazy. We all know it.
    (5)
    Quote Originally Posted by Frost
    Eleven Fajin boots!
    We did Voidwatch today and Eleven Fajin Boots dropped!! Yay! Thank you Square Enix Incorporated! The Three People that got them today were really happy

  8. #18
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    I'd go with 'incompetent', but your adjective might also be appropriate.
    (3)

  9. #19
    Player Dreamin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    Going to HTTP as transport is a very bad idea because HTTP is a very inefficient protocol. There are way too many overheads for HTTP to handle that kind of transport. Better use would be FTP (or other derivative versions of file transfer protocol that's meant primarily for transfering of files with much lower overhead) if they want to go with a centralized method and BitTorrent if they want to go the P2P method.

    [My gut tells me that SE is probably using some form of derivative of rsync currently and is the cause of the bottleneck]
    (0)

  10. #20
    Player Ziyyigo-Tipyigo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    Quote Originally Posted by Dreamin View Post
    Going to HTTP as transport is a very bad idea because HTTP is a very inefficient protocol
    The protocol isn't the problem, the bottleneck is that it can only be downloaded from S-E's servers, and their pipe is only so fat.

    You can download UCAE multiple times from Amazon in the time it takes to apply this one update.
    (3)

Page 2 of 3 FirstFirst 1 2 3 LastLast