I don't know the specifics of his hate resets, if you could even call them that. All I know is that if a mob EVER picks a WHM to beat on over a double-soul-voiced MNK it pretty much has to be because of a full hate reset, and in that case (and in this fight), a 400+ point TA+Dancing Edge immediately after the Flash/Provoke/Whatever is Worth Doing.
EDIT: Also, SMN can more or less be considered another tail. Really useful to get through HF in one piece but you could use a tail for that; if you need Perfect Defense to survive outside of HF and you aren't straight-up Tabula Rasa 4xMNK Hundred Fists zerging the hell out him you probably didn't have that great a shot to begin with.
Last edited by scaevola; 12-16-2011 at 04:46 AM.
tandava crackows + chocobo jig + animated flourish = prouesse ring
tandava crackows + chocobo jig + animated flourish = prouesse ring
Drg may not be that bad, unlike Sam and Drk at least you have the wyvern to do dmg too, and it hits fairly fast. That could make up for the disadvantage.
You also have jumps, 2 jumps, your 2 hour resets those , it may not be all that bad.
mnk/war x3, bst, rdm/blm and smn
Clear time 3 mins 33 seconds
Buffed outside with the usual pro/shell/earthen ward/aerial armour/reraise
Inside, mnks boosted as many times as they could, popped red/yellow curry buns zergressor, focus, dodge, impetus and counterstance.
SMN used Inferno Howl (enfire) then perfect defense and melees all went all out attack.
Additional effect from inferno howl did 34 damage, occasionally being resisted to 30 or 17. This is with 362 summoning magic skill.
BST only used Rampage, MNKs only used Asuran Fists.
Rampage 440
Asuran Fists 711
Asuran Fists 638
Fire III 95
Asuran Fists 588
Blizard III 86
Chaotic Strike 236
Blizard II 95
Asuran Fists 720
Asuran Fists 636
Thunder III 89
Rampage 273
Asuran Fists 489
Asuran Fists 733
Shock Squall landed, Feral Howl missed.
Melee hits landed for ~50-95 damage
Ramuh was 11-45 per melee swing. Was only really there to help stun hundred fists, not that it was really needed.
I included all the random crap I could. Unfortunately, didn't parse, so I can't say how much HP he had (no, I'm not adding it up).
Edit: Just noticed people said about a hate reset... 1 of our 3 MNK held hate the entire fight. She was first to engage and to HF and WS'd about twice as often as the others. Noone pulled hate from her at all. She lost maybe 1k HP through out the fight (after EW dropped), and RDM cast Phalanx 2 on her after Earthen Ward ran out.
Only reason I can imagine for a hate 'reset' is if after a ws they lose so much HP that they lose enmity. With stoneskin and PD we didn't ever find this. Highest WS was a Stringing Pummel for 335. He only used 4 WS in total, the first AF doing 0, 2nd did 78 and a Tornado Kick for 116.
Last edited by Babekeke; 12-16-2011 at 07:28 AM.
Drop rate isn't really too too awful. But maybe that was because I had Treasure Hunter most of the time?
Both times we lost because of time out. First time we had about 5% HP left to go, second time about 20%. If we had had just a few more minutes we would have been golden, haha.
I agree with your strategy. -nod- I wish I had Alexander for my summoner. Maybe I should get that first before I try the limit break again.
Dominic in Tenshodo in Lower Jeuno will warp you to the Burning circle of your choice after you have finished LB quest and you can help anyone else by just going in.
I've had wins in a 6 person BST group using Gooey, no tail used and also 4 BSTs and 2BLM using the olde rarab tail.
Last edited by Izzybella; 12-16-2011 at 08:23 AM.
"I have wept in the night for the shortness of sight that to somebody's need made me blind, but I have never yet felt a tinge of regret for being a little too kind." ~~ anon
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