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Thread: Limit break BS

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  1. #1
    Player Babekeke's Avatar
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    Mar 2011
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    mnk/war x3, bst, rdm/blm and smn

    Clear time 3 mins 33 seconds

    Buffed outside with the usual pro/shell/earthen ward/aerial armour/reraise

    Inside, mnks boosted as many times as they could, popped red/yellow curry buns zergressor, focus, dodge, impetus and counterstance.

    SMN used Inferno Howl (enfire) then perfect defense and melees all went all out attack.

    Additional effect from inferno howl did 34 damage, occasionally being resisted to 30 or 17. This is with 362 summoning magic skill.

    BST only used Rampage, MNKs only used Asuran Fists.

    Rampage 440
    Asuran Fists 711
    Asuran Fists 638
    Fire III 95
    Asuran Fists 588
    Blizard III 86
    Chaotic Strike 236
    Blizard II 95
    Asuran Fists 720
    Asuran Fists 636
    Thunder III 89
    Rampage 273
    Asuran Fists 489
    Asuran Fists 733

    Shock Squall landed, Feral Howl missed.
    Melee hits landed for ~50-95 damage
    Ramuh was 11-45 per melee swing. Was only really there to help stun hundred fists, not that it was really needed.

    I included all the random crap I could. Unfortunately, didn't parse, so I can't say how much HP he had (no, I'm not adding it up).

    Edit: Just noticed people said about a hate reset... 1 of our 3 MNK held hate the entire fight. She was first to engage and to HF and WS'd about twice as often as the others. Noone pulled hate from her at all. She lost maybe 1k HP through out the fight (after EW dropped), and RDM cast Phalanx 2 on her after Earthen Ward ran out.

    Only reason I can imagine for a hate 'reset' is if after a ws they lose so much HP that they lose enmity. With stoneskin and PD we didn't ever find this. Highest WS was a Stringing Pummel for 335. He only used 4 WS in total, the first AF doing 0, 2nd did 78 and a Tornado Kick for 116.
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    Last edited by Babekeke; 12-16-2011 at 07:28 AM.

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