Drop rate is straight-up Low. No real way around this. I got my items from DCs in Dangruf, for whatever that's worth, but it took a while.
Shellmates of mine are 0/3 without having yet used a tail; we'll be going again tonight. They are NOT in good gear by any means (PLD has an 85 Almace; most of the rest is a mix of a few +2 AF3, mostly +1s, and some APT) and went with a mishmash of semi-optimal jobs (RDM and SCH healing), but only wiped once. They timed out twice due to low damage; they forgot about/didn't really understand the damage cap and did stuff like have somebody go SAM rather than THF and let a BLU use Heavy Strike (97 damage boyeeee). The SCH did not use TR>Embrava, and I don't think it occurred to them to use enspells. Yeah, they weren't prepared at all. Even with that, their time-outs were at 9% and 1%.
It doesn't really seem that bad, honestly. Use dual-wield jobs for damage whenever possible, focus on multihit WS, and above all pick your jobs and build your strategy around available two-hours. WHM might be a straight-up better healer, but if you've already got one healer in the group and you have the choice between going as WHM and a competent healer with a stronger two-hour like SCH or SMN, the latter's going to be way more useful.


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