SAM needed a STRONGER WS? These WS should have bridged the gap between jobs with lousy damage Empyrean WS and jobs with great Empyrean WS not make it worse! Fudo already does outstanding damage in and outside abyssea. Polearm, Axe, Scythe and Club need a hefty boost to make up for Camlann's Torment/Quietus sucking so bad. Remove all "Attack Penalties" from WS please they're unnecessary. Almost every WS is worse or just as good as Empyrean WS but jobs that ALREADY HAD STRONG Empyrean WS got EVEN STRONGER ones.

While we're at it, remove Attack Penalty from Drakesbane. I can see why they'd add it in the first place, a 4hit crit ws on a 2handed weapon seems overpowered without some kind of drawback but the fact that DRG's Attack Rating is already lower than most DDs due to lack of Berserk/Last Resort/Boost and other +Attack boosting skills, leaving it at neutral attack bonus would have been fine. Not only do DRGs have lousy Attack but the Attack Penalty makes it even worse for high level notorious monsters meanwhile WAR MNK and SAM can hack away with their amazingly damaging WS without a care in the world whether the mob is high or low defense they still do 4k+ damage while Drakesbane struggles to deal over 1500.