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  1. #10
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    Join Date
    Mar 2011
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    960
    Quote Originally Posted by Zarchery View Post
    That's a different issue though. The OP was bellyaching about the number of limit points required, not the strength of the weapon skills.

    How do the weapon skills you get in the mid 60s and 70s stack against the low 60s skills?

    Exactly what do people want? That's what I don't understand. Posts here are always long on complaints, short on solutions. If the new WS were equal to Empyrean/Relic/Mythic WS, that wouldn't be fair to the holders of those weapons who put in a lot more effort into getting them than it takes to get these new weapon skills.

    If they were equal to mid-level weapon skills, the complaints would be the same.

    So what do you want from the devs? And has anyone tried asking nicely instead of the usual tactic of throwing mean spirited temper tantrums?
    Solutions? I got a bag full of those.

    The new WS should have all had the potential to throughly beat their lowbie counterparts, tie with Empyreans at worst or been attached with some added effect utility that made them viable to unlock.

    First lets dispel the myth that making these WS too powerful would somehow damage Empyreans/Relic. I leave out Mythic because most of the weaponskills are garbage but that is made up by impressive aftermaths that make up for it. King's Justice may not be that great but when you're able to turn a Conqueror into a Gaxe-flail, you're DPS is going to shoot through the roof for it.

    If Upheaval turned out to throughly smoke Ukko's Fury, the ODD aftermath of using the Empyrean WS with the Empyrean would balance off the person with a normal Gaxe using Upheaval. Further, what would stop the Ukon player from simply upgrading to Upheaval and using the weaponskill themselves? You'd have situations where both these WS would see application.

    Bravura's Metatron Torment may be weaker than Ukko's and my theoretical Upheaval but the utility aftermath and the break effects make up for the loss of damage and also make using Metatron situational in its application.

    The problem is that SE wants to tear down rather than build up. Rather than boosting these WS out of the gate and then going back and tweaking the old WS to have added effects that made them situationally useful like say a cure-potency bonus for using Hexa Strike (which is limited to WHM only anyway) or a pet-crit boost for Rampage (cause BST are now the heir to axes) you wind up with heavy-handed nerfs that make some new WS useless while the word 'balance' is thrown around.

    What's amusing is that they had no problems having some merit WS smoke their competition like Dagger, Gun or GKT but others were limited under the guise of balance? Internal consistency who? what?
    (5)
    Last edited by Sparthos; 12-15-2011 at 11:03 PM.

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
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