If only this was true!
As it stands for axe: Decimation<Cloudsplitter<Primal Rend<Ruinator<Rampage (Wassup level 175 natural skill ws, King of the Hill, forever and ever, amen).
I'm still waiting to be rewarded for the wsnm quest and unlocking my mythic (Farsha is a waste of time, working on Guttler because it's a straight up better axe). I was hoping getting another 1,000,000 xp and putting it into Ruinator would actually give me a better ws than Rampage, no matter how belated it was.
Ruinator isn't even a sidegrade. It's straight up inferior, considering i've put the effort into getting the gear and merits to make it do "large amounts of damage" (dev's words, not mine). Would you really pay for something inferior to something you had already, even if you found money insanely easy to get? That's just stupid.
I won't labour the point. It's obvious that Team XI haven't balanced their WSs well, and this is probably because they are reluctant to overpower anyone because this will mean they have to bring in masses of more difficult content. But as far as these particular WSs go, they are easy-peasy for anyone to get, so for me it makes sense that they are only fairly powerful.
That's true, I forgot about the minimum skill level required.
Open question: Does anyone actually enjoy this game? You people sure do complain a lot.
Capping ability upgrades for one stat back in the old days was 45 merit points, when getting 20,000 an hour was extraordinary. Now you get 4 to 5 times that much, and this 100 merit points is a smidge over half that. Heck, I did Bostaneiux Oubliette book burn a few days ago and was getting like 95k an hour, and that was average. Capping one new weapon skill is something you can do in an afternoon.
Maybe that's the dev team's logic; that something that doesn't take all that much effort to get shouldn't be all that great.
Last edited by Zarchery; 12-15-2011 at 08:26 AM.
That's a different issue though. The OP was bellyaching about the number of limit points required, not the strength of the weapon skills.
How do the weapon skills you get in the mid 60s and 70s stack against the low 60s skills?
Exactly what do people want? That's what I don't understand. Posts here are always long on complaints, short on solutions. If the new WS were equal to Empyrean/Relic/Mythic WS, that wouldn't be fair to the holders of those weapons who put in a lot more effort into getting them than it takes to get these new weapon skills.
If they were equal to mid-level weapon skills, the complaints would be the same.
So what do you want from the devs? And has anyone tried asking nicely instead of the usual tactic of throwing mean spirited temper tantrums?
Last edited by Zarchery; 12-15-2011 at 08:48 AM.
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