We're also limited to three of these weaponskills, which again implies they should be an improvement over what's available for weapons with poor options. I'm particularly thinking of the weapons with average-to-horrid Empyrean weaponskills.
Originally, it seemed like these were going to be powerful weaponskills with the trade-off that you had to pick and choose. No matter how awesome you are, you could only have three.
Instead, they've been repeatedly compared to the "multiple hit with chance of critical" weaponskills that are learned at levels 55-60 and have been adjusted to be more comparable to those. They've been called "situational" a couple of times.
I don't think the Development Bros play FFXI seriously enough to make Empyrean Weapons. If they do, I suspect Dagan or Farsha are more to their tastes, anyway.
Dark Knights with a Caladbolg were happy that Resolution would offer them an awesome weaponskill to use when Souleater was up. Warriors with Ukonvasara were happy that Upheaval would be great while using Mighty Strikes. Monks with Verethragna were happy that Shijin Spiral would be a good option whenever Impetus is not active.
Beastmasters with a Farsha were happy to finally put the STR and base damage on Farsha to use with a weaponskill worth using, and in fact, were OVERJOYED that Ruinator did more damage than Cloudsplitter.
Unless the Development Bros zeroed in on the two or players out of a hundred who complained about the new weaponskills, I'm pretty sure they came up with this idea on their own.



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