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  1. #1
    Player noodles355's Avatar
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    Mar 2011
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    883

    One million limit points for a sidegrade? What is the Dev Team's logic behind this?

    I'm going to keep this short and to the point.
    • With a few exceptions, most of the new "Meritable Weaponskills" are sidegrades to current available weaponskills when merited to 5/5.
    • It takes 100 merit points to upgrade one weaponskill to 5/5. That is one million limit points.
    • Considering they are weaker than current alternatives if merited to 4/5 or less, it is pointless to merit them any lower than 5/5.

    The question I would like the community reps to forward to the Dev Team is pretty straight forward:
    Considering the disclaimer displayed before logging into the game, who on the Development Team thought it would be a good idea for players to spend time gathering one million limit points for a weaponskill that is no better than current alternatives, and why?

    We have received comments from the development team about their goals for some of the weaponskills. They openly admit that they want them to be side-grades. The question is, how can they justify one million limit points for a sidegrade?
    (33)

  2. #2
    Player Buffy's Avatar
    Join Date
    Aug 2011
    Posts
    74
    Character
    Buffy
    World
    Sylph
    Main Class
    BLM Lv 99
    100 merits is like what? 10 Hours of exp?

    Meaningless. They should have made it more.
    (14)

  3. #3
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Quote Originally Posted by Buffy View Post
    100 merits is like what? 10 Hours of exp?

    Meaningless. They should have made it more.
    really. did you really just say that I'm curious
    (3)


    Regular "John" Doe
    - Not on the Community Team

  4. #4
    Player Buffy's Avatar
    Join Date
    Aug 2011
    Posts
    74
    Character
    Buffy
    World
    Sylph
    Main Class
    BLM Lv 99
    Quote Originally Posted by Vold View Post
    really. did you really just say that I'm curious
    Yes. There is nothing hard in the game anymore, I'm bored.
    (6)

  5. #5
    Player Rohelius's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    129
    Character
    Vassago
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Buffy View Post
    Yes. There is nothing hard in the game anymore, I'm bored.
    Drop your LS and go solo then comeback and tell me that.
    (1)

  6. #6
    Player Kimble's Avatar
    Join Date
    Mar 2011
    Posts
    817
    Character
    Jimb
    World
    Asura
    Main Class
    COR Lv 99
    Quote Originally Posted by Rohelius View Post
    Drop your LS and go solo then comeback and tell me that.
    Right, go play solo in an "MMO".
    (1)

  7. #7
    Player Khajit's Avatar
    Join Date
    Mar 2011
    Posts
    334
    Character
    Khajit
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Quote Originally Posted by Rohelius View Post
    Drop your LS and go solo then comeback and tell me that.
    What is this 2007? Since when in the last few years has a ls been needed to do anything? Even an event like VW which is blatantly forcing 18 man setups upon us has become primarily a pickup event.
    (0)

  8. #8
    Player Hayward's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    325
    Quote Originally Posted by Buffy View Post
    100 merits is like what? 10 Hours of exp?

    Meaningless. They should have made it more.
    Really?

    Typical poser adding nothing to a discussion that affects all of us.

    This whole balance crusade really is starting to grate on my nerves. Were those weapon skills left alone, 100 points would be justifiable if only for the opportunity to rack up cruor. The way things stand now, the only motivation I see is amassing cruor. Be sure to thank the nearest Empyrean weapon owner who screamed bloody murder when these weapon skills were tested out initially.
    (4)
    Hayward: Cerberus-San d'Oria

    5/5 +1: Cirque [4/5], Tantra [4/5], Ferine [4/5], Estoqueur's [1/5], Sylvan, Navarch's [1/5], Savant's, Orison [1/5], Charis [2/5]

    5/5 +2: Creed, Caller's, Unkai, Iga, Raider's, Lancer's, Mavi, Ravager's, Goetia, Bale, Aoidos'

  9. #9
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    We're also limited to three of these weaponskills, which again implies they should be an improvement over what's available for weapons with poor options. I'm particularly thinking of the weapons with average-to-horrid Empyrean weaponskills.

    Originally, it seemed like these were going to be powerful weaponskills with the trade-off that you had to pick and choose. No matter how awesome you are, you could only have three.

    Instead, they've been repeatedly compared to the "multiple hit with chance of critical" weaponskills that are learned at levels 55-60 and have been adjusted to be more comparable to those. They've been called "situational" a couple of times.

    Quote Originally Posted by Hayward View Post
    Be sure to thank the nearest Empyrean weapon owner who screamed bloody murder when these weapon skills were tested out initially.
    I don't think the Development Bros play FFXI seriously enough to make Empyrean Weapons. If they do, I suspect Dagan or Farsha are more to their tastes, anyway.

    Dark Knights with a Caladbolg were happy that Resolution would offer them an awesome weaponskill to use when Souleater was up. Warriors with Ukonvasara were happy that Upheaval would be great while using Mighty Strikes. Monks with Verethragna were happy that Shijin Spiral would be a good option whenever Impetus is not active.

    Beastmasters with a Farsha were happy to finally put the STR and base damage on Farsha to use with a weaponskill worth using, and in fact, were OVERJOYED that Ruinator did more damage than Cloudsplitter.

    Unless the Development Bros zeroed in on the two or players out of a hundred who complained about the new weaponskills, I'm pretty sure they came up with this idea on their own.
    (5)

  10. #10
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Quote Originally Posted by Hayward View Post
    Be sure to thank the nearest Empyrean weapon owner who screamed bloody murder when these weapon skills were tested out initially.
    Like who? And where?

    I mean, it's so recent, I'm sure you can find these Empyrean weapon holders crying foul pretty easily.

    But you won't, because this is just another typical Hayward hatin' post. You so mad, bro.
    (5)

    I will have my revenge!

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