The complaint is not that the weaponskills cost one million limit points. The complaint is that several of the weaponskills are side-grades that cost one million limit points.
A lot of people are basically overlooking the word "dead" in the sentence "I'm not paying a hundred dollars for a dead pure-bred puppy with papers included." and saying that the price is next-to-nothing for such a product. The problem isn't the price-point, it's the attempt to sell a dead puppy.
Of course it's next-to-nothing. Five or ten million wouldn't be any sweat either. However, in the case of the weaponskills that are meant to be Rampage +.05 or Drakesbane -.05 or Guillotine (Again[Again]), it just feels insulting for there to be any transaction at all. It's the principle of it.
There isn't a problem, honestly. I'd just prefer to have the same excitement about upgrading Ruinator that I do about upgrading Last Stand. Instead, I'm waiting for the other shoe to drop when someone attempts to Ruinate something with high defense and hoping that shoe isn't too heavy.
My last post sounded a lot more aggravated than I actually am, I guess. That's what I get for holding in a burning, churning poop to type it up.
So sam gets to have a WS thats as good or better then Emp. but others jobs can't get a WS better then a free lvl 60 one. Better yet how about whm getting told they wanted the WS to be better for jobs that don't use club for anything other then procing. Only time I thought about using club on blu before abyssea was the Slashing immune floor in limbus.
I like how people are pretty much ok with "Im going to let SE punch me in the face while I pay them $10 to do so."
No one is saying 1 million merits is hard. Its just to ask for so much for a WS that isnt that much better.
As for "if you dont like it, dont do it" Why even waste time making content that people won't do because its pointless?
The poroblem is that the 4 people who actually make this game spent a ton of time making them, and they're #*%^ing useless. Their time would of been better spent doing something else that people will actually want to use/is worth doing.
Or SE could just make them useful, so all the time they put into them actually matters.
http://www.twitch.tv/wish12oz
http://www.youtube.com/user/r5n/videos
You really expected free WS to outperform empyrean WS?
Really?
As long as they are better than other free WS they are fine. And most of them are.
Stardiver is fTP .75 on all hits, but because it has non 1.0 fTP on 2'nd to 4'th hits they also recieve the fTP bonus from belt and gorget. Therefor by wearing these the WS gains .8 to it's total fTP. Also Stardiver doesn't have anti Berserk like Drakesbane. or a pdiff penalty like Penta Thrust.
Ruinator doesn't spike as high as Rampage but it's average damage is consistently higher.
Last edited by Atomic_Skull; 12-19-2011 at 01:38 PM.
Ah, I can see the reason for being upset now.I'm sorry they're not so great even upgraded. I hope that for everyone's sake (devs too because they spent time making them!) that they get improved. I think the amount of limit points is good, but the damage should at least reflect the time put into them...
But this is still a weakness, because the subsequent hits are still less than 1.0 which all other multi-hit weapon skills have. In order for this characteristic (propgation of fTP) to be viewable as a benefit and not a nerfing mechanism, the fTP value would have to be at least 0.9 (which would make the fTP 1.0 on all hits when wearing a gorget).Therefor by wearing these the WS gains .8 to it's total fTP.
TL;DR: The propogation of the fTP value to all hits is to limit the weaponskill's power, not enhance it. These weaponskills would be more powerful overall if the fTP was only different on the first hit.
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